1. download the newest ClanLib SDK. I used ClanLib 2.3.1.
2. add the Clanlib path into the VC's include path.
3. change GameObject.cpp : 31 into this:
CL_PixelBuffer image(100,100,cl_rgba8);
4. change main.cpp : 113 - 114 into :
CL_KeepAlive::process();
Original issue reported on code.google.com by yaoya...@gmail.com on 29 Mar 2010 at 4:22
Original issue reported on code.google.com by
yaoya...@gmail.com
on 29 Mar 2010 at 4:22