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Leg0shii
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ParkourCalculator
ParkourCalculator is an advanced tool designed for simulating and analyzing parkour mechanics in Minecraft. With a focus on versions 1.8.9 and 1.12, it offers an in-depth look into the game's physics, blocks, and player interactions.
Apache License 2.0
13
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4
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speed has float imprecision
#36
Leg0shii
opened
3 months ago
0
Optimization
#35
Leg0shii
closed
6 months ago
0
blocks wont stay visible after switching versions
#34
Leg0shii
opened
8 months ago
0
Settings won't apply
#33
Leg0shii
opened
8 months ago
0
fix issue #27
#32
SlendGamer
closed
8 months ago
0
add jump timer when key is pressed
#31
Leg0shii
closed
8 months ago
0
Allow to continue bruteforcing
#30
drakou111
opened
8 months ago
1
new player instances for bruteforcer segements
#29
Leg0shii
opened
8 months ago
0
only show path updates on pathes in the interval where they are generated
#28
Leg0shii
opened
8 months ago
0
"Recursive" input field is on by default
#27
drakou111
closed
8 months ago
0
head hitbox is wrongm way around (south/north)
#26
Leg0shii
opened
8 months ago
1
Bruteforce not canceling completely
#25
drakou111
opened
8 months ago
0
Can't remove A* path
#24
drakou111
opened
8 months ago
0
add contains check when adding to scene block
#23
Leg0shii
closed
8 months ago
0
Extra facing parameters
#22
drakou111
opened
8 months ago
1
"Ticks Per Trial" can make maps impossible for the bruteforcer to complete
#21
drakou111
opened
8 months ago
1
A* Can't make longer distance jumps
#20
drakou111
opened
8 months ago
0
Wrong vine hitbox
#19
drakou111
closed
8 months ago
2
Can't place end portal frames with an eye
#18
drakou111
closed
8 months ago
1
Error when saving config
#17
drakou111
closed
8 months ago
0
opening blocks will keep old blocks in the background
#16
Leg0shii
opened
8 months ago
0
Tick path not fully displaying when running multiple instances
#15
drakou111
opened
8 months ago
0
fix switching between versions
#14
Leg0shii
closed
8 months ago
1
fix jumping off from not solid blocks
#13
Leg0shii
opened
8 months ago
0
fix wall calculation with the A*
#12
Leg0shii
opened
8 months ago
0
fix pathfinding on not whole blocks on eachother
#11
Leg0shii
closed
8 months ago
0
add event log to bruteforcer
#10
Leg0shii
opened
8 months ago
0
restructure bruteforce overlay
#9
Leg0shii
opened
8 months ago
0
incorrect simulation when w+s are held
#8
Leg0shii
opened
8 months ago
0
add space cycle when held down
#7
Leg0shii
closed
8 months ago
0
refactor switching between versions
#6
Leg0shii
closed
8 months ago
1
Add water/lava pathfinding
#5
Leg0shii
opened
8 months ago
0
Add ladder pathfinding
#4
Leg0shii
opened
8 months ago
0
Test2
#3
Leg0shii
closed
1 year ago
0
Test bug
#2
Leg0shii
closed
1 year ago
0
QoL updates
#1
JustAlittleWolf
closed
1 year ago
0