Closed LegalizeAdulthood closed 2 months ago
legalize[CodePlex]
The parm file supplied generates an image using only 1 frm (magnet) and consequently is the best source.
legalize[CodePlex]
Reference image rendered from supplied parameter set and mfr_13.frm
legalize[CodePlex]
Updated formula file. Use these parameters:
80000-16 { ; Patterns
; Time 0.12.04.86 Reso 1280/1024
; Deep Zoom into 80000-03
; First image from DOSBOX SVN-Daum X64
reset=2004 type=formula formulafile=mfr_13.frm
formulaname=multifractal_13 function=sin/exp/exp/sin passes=t
center-mag=-1.27390770772130300/-0.00000022474730471/24945.14/1/-90
params=4.123234345456565/0.3785210730307932/80000.64595749994/14235.4911\
0306016/152048.0404808001/384.1604894012091/384.0048200059491/256.100768\
3000996/512.1007683000993/768.1007683000987 float=y maxiter=3071
inside=maxiter periodicity=0 rseed=-2436
colors=000A803540430220110zh335A708607503110wON3_EDUCBO992622D\
L62351gy238AF09E08D035805704503010LKXEDM76BSQO38433333322300\
0pOa3MAGF6A735eFo2A3DJ573612301pUn496365354243000VO213C90
}
MFR10.txt
Multifractal_10 { ; Albrecht Niekamp Jan2005
;p1 (spider)julia-seed
;real(p2) 5digits : (1)shape (2)outside (3)inside1 (4)inside2 (5)inside3
;0_off 1_secant 2_mand 3_bees 4_jul 5_m_mods 6_phoen 7_newt 8_spider
; input2: 2digits_many-mods 2digits_phoenix 2digits_spider
; 1digit_shapereset:0_no 1_dblmandel 2_iter-reset 3_both +5_warp
; 4digits reset : 0_no 1_z-reset 2_iter-reset 3_both +5_warp
;imag(p2)(-) 5digits_colour(bailout) number
; input2 : 4digits(-)_mand/jul 2digits_secant 4digits_bees
;real(p3) 2digits_newt 4digits_colour1, 5digits_colour2 5digits_colour3
;imag(p3) shape : factor (fn1), 5digits_colour4 6digits_colour5
;real(p4) outside: factor (fn2), 4+1digits_bord-out 4digits+fract_bord-in
;imag(p4) inside1: maxit1, 1digit_use:1_maxit 2(7)_bord-out 3(8)_bord-in
; 5digits_factor1 (fn2) 4digits+fract_border1
;real(p5) inside2: maxit2, 1digit_use:1_maxit 2(7)_bord-out 3(8)_bord-in
; 5digits_factor2 (fn3) 4digits+fract_border2
;imag(p5) inside3: maxit3, 1digit_use:1_maxit 2(7)_bord-out 3(8)_bord-in
; 5digits_factor3 (fn4) 4digits+fract_border3
; optional: 1_lake effect, 2digits_frquency 2digits_level 2digits_ampl
;fn(1) shared by many-mods+bees
;
le=0
z=pixel
da=real(p2)
dd=trunc(da)
da=round((da-dd)*100000000000)+11111
dd=dd+11111
d=trunc(dd/10000)
dd=dd-d*10000
d3=(d==4)+(d==5)+(d==8)+(d==9)
d4=d3==0
vb=d>5
sc=d==2
mo=d==6
px=d==7
ab=px+(d==3)+(d==5)+(d==9)
d=trunc(dd/1000)
dd=dd-d*1000
ex1=d>1
sc1=d==2
mo1=d==6
px1=d==7
v1m=mo1+px1
v1j=d>7
dd1=v1j+(d==4)+(d==5)
ab1=px1+(d==3)+(d==5)+(d==9)
d=trunc(dd/100)
dd=dd-d*100
ex2=d>1
sc2=d==2
mo2=d==6
px2=d==7
v2m=mo2+px2
v2j=d>7
dd2=v2j+(d==4)+(d==5)
ab2=px2+(d==3)+(d==5)+(d==9)
d=trunc(dd/10)
ex3=d>1
sc3=d==2
mo3=d==6
px3=d==7
v3m=mo3+px3
v3j=d>7
dd3=v3j+(d==4)+(d==5)
ab3=px3+(d==3)+(d==5)+(d==9)
d=dd-d*10
ba=imag(p5)
mi3=trunc(ba)
dd=(d>1)+(mi3>1)
ex4=dd==2
sc4=d==2
mo4=d==6
px4=d==7
v4m=mo4+px4
v4j=d>7
dd4=v4j+(d==4)+(d==5)
ab4=px4+(d==3)+(d==5)+(d==9)
;
mm=trunc(da/1000000000)
da=da-mm*1000000000
ph=trunc(da/10000000)/100
da=da-ph*1000000000
sp=trunc(da/100000)/100
da=da-sp*10000000
d=trunc(da/10000)
ex0=d>4
da=da-d*10000
d=d-5*ex0
dm=(d==2)+(d==4)
ir0=(d==3)+(d==4)
d=trunc(da/1000)
w1=d>4
da=da-d*1000
d=d-5*w1
rs1=(d==2)+(d==4)
ir1=(d==3)+(d==4)
d=trunc(da/100)
w2=d>4
da=da-d*100
d=d-5*w2
rs2=(d==2)+(d==4)
ir2=(d==3)+(d==4)
d=trunc(da/10)
w3=d>4
da=da-d*10
d=d-5*w3
rs3=(d==2)+(d==4)
ir3=(d==3)+(d==4)
d=round(da)
w4=d>4
d=d-5*w4
rs4=(d==2)+(d==4)
tt=ex1+ex0+ex2+ex3+ex4
;
d=real(p3)
dd=trunc(d)
da=(d-dd)*10000000000
pp=trunc(dd/10000)
ba1=dd-10000*pp
ba2=trunc(da/100000)
ba3=da-100000*ba2
;
d=imag(p3)
sfac=trunc(d)
da=(d-sfac)*100000000000
ba4=trunc(da/1000000)
ba5=da-ba4*1000000
;
d=real(p4)
ofac=trunc(d)
da=(d-ofac)*10000000000
bh=trunc(da/100000)/10
bl=(da-bh*1000000)/10
bs=bl/2
;
d=imag(p2)
t=d<0
if (t)
d=-d
endif
dd=trunc(d)
da=round((d-dd)*10000000000)
d=trunc(dd/10000)
dd=dd-d*10000
bb0=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/1000)
dd=dd-d*1000
bb1=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/100)
dd=dd-d*100
bb2=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/10)
dd=dd-d*10
bb3=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=round(dd)
bb4=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
;
d=da
p0=trunc(d/100000000)/10
d=d-p0*1000000000
p6=trunc(d/1000000)/10
d=d-p6*10000000
if (t)
p6=-p6
endif
p7=trunc(d/10000)/10
d=d-p7*100000
dp=p6+p0/100
p8=trunc(d/100)/100
d=d-p8*10000
p9=d/100
;
d=imag(p4)
mi1=trunc(d)
da=(d-mi1)*100000000000
d=trunc(da/10000000000)
bt1=d>6
da=da-d*10000000000
d=d-5*bt1
dt1=d>1
iv1=d==3
fac1=trunc(da/100000)
da=da-fac1*100000
bo1=(da/100000)/10
;
d=real(p5)
mi2=trunc(d)
da=(d-mi2)*100000000000
d=trunc(da/10000000000)
bt2=d>6
da=da-d*10000000000
d=d-5*bt2
dt2=d>1
iv2=d==3
fac2=trunc(da/100000)
da=da-fac2*100000
bo2=(da/100000)/10
;
if (mi3==1)
d=(ba-mi3)*1000000
fr=round((trunc(d/10000))*10) ;lake effect by S.Gallet
d=d-fr*1000
lv=(trunc(d/100))/100
d=d-lv*10000
am=d/100
u=real(rotskew*pi/180)
t=exp(-flip(u))
bo=1/real(magxmag)
q=bo/0.75*imag(magxmag)
dd=tan(imag(rotskew*pi/180))
da=2*q*t
rs=2*bo*(dd+flip(1))*t
zz=center+(-q-bo*dd-flip(bo))*t
z=z-zz
d=imag(conj(da)*z)/imag(conj(da)*rs)
le=d<=lv
if (le)
dd=lv-d
z=z+2*dd*(1+am*sin(fr*dd^0.2))*rs
endif
z=z+zz
else
da=(ba-mi3)*100000000000
d=trunc(da/10000000000)
bt3=d>6
da=da-d*10000000000
d=d-5*bt3
dt3=d>1
iv3=d==3
fac3=trunc(da/100000)
da=da-fac3*100000
bo3=(da/100000)/10
endif
;
if (vb)
if (d3)
if (ab)
z=z*le+pixel*(le==0) ;Spider
c=p1
else
z=z*le+pixel*(le==0)
c=p1 ;newton
endif
elseif (ab)
c=z ;Phoenix
z=z*le+pixel*(le==0)
else
c=0.4*log(sqr(z^mm)) ;many mods
z=0
endif
elseif (d3)
if (ab)
c=p1 ;Julia
z=z*le+pixel*(le==0)
else ;bees
c=p1
z=z*le+pixel*(le==0)
endif
elseif (ab)
c=z ;Mandel
z=0
else
c=z ;Secant
z=z*le+pixel*(le==0)
endif
t=0
bo=|z|
p=pp
z0=p7
zold=(0.0,0.0)
cb=p9
ba=bb0
:
if (tt)
t=t+1
if (ex0)
ex0=t<mi1
if (bo>bs)
u=2*(fn1(t/sfac))
ex0=0
if (ir0)
t=0
endif
if (d4)
z=z*u
if (mo)
c=0.4*log(sqr(z^mm))
else
c=pixel
endif
else
z=z*le+pixel*(le==0)
cb=p9*u
c=p1*u
p=pp*u
endif
tt=tt-1+ex0
endif
elseif ((ex1)&&bo>bl)
if (bo<bh)
d3=dd1
ba=bb1
ab=ab1
ex1=0
tt=tt-1
if (w1)
u=2*(fn2(t/ofac))
else
u=1,0
endif
if (ir1)
t=0
endif
if (d3)
vb=v1j
if (rs1)
z=pixel
cb=p9*u
c=p1*u
p=pp*u
else
c=p1
z=z*u
cb=p9
endif
else
vb=v1m
if (rs1)
c=z*u
z=pixel*(sc1+px1)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
if (mo1)
c=0.4*log(sqr(z^mm))
endif
endif
endif
elseif (ex2)
if (dt1)
if (iv1)
d=bo>bo1
else
d=bo<bo1
endif
if (bt1)
d=d+(t>mi1)
endif
else
d=t>mi1
endif
if (d)
ab=ab2
d3=dd2
ba=bb2
ex2=0
tt=tt-1
if (w2)
u=2*(fn2(t/fac1))
else
u=1,0
endif
if (ir2)
t=0
endif
if (d3)
vb=v2j
if (rs2)
z=pixel
cb=p9*u
c=p1*u
p=pp*u
else
cb=p9
c=p1
z=z*u
endif
else
vb=v2m
if (rs2)
c=z*u
z=pixel*(sc2+px2)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
if (mo2)
c=0.4*log(sqr(z^mm))
endif
endif
endif
elseif (ex3)
if (dt2)
if (iv2)
d=bo>bo2
else
d=bo<bo2
endif
if (bt2)
d=d+(t>mi2)
endif
else
d=t>mi2
endif
if (d)
ab=ab3
d3=dd3
ba=bb3
ex3=0
tt=tt-1
if (w3)
u=2*(fn3(t/fac2))
else
u=1,0
endif
if (ir3)
t=0
endif
if (d3)
vb=v3j
if (rs3)
z=pixel
cb=p9*u
c=p1*u
p=pp*u
else
cb=p9
c=p1
z=z*u
endif
else
vb=v3m
if (rs3)
c=z*u
z=pixel*(sc3+px3)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
vb=v3m
if (mo3)
c=0.4*log(sqr(z^mm))
endif
endif
endif
elseif (ex4)
if (dt3)
if (iv3)
d=bo>bo3
else
d=bo<bo3
endif
if (bt3)
d=d+(t>mi3)
endif
else
d=t>mi3
endif
if (d)
ab=ab4
d3=dd4
ba=bb4
ex4=0
tt=0
if (w4)
u=2*(fn4(t/fac3))
else
u=1,0
endif
if (d3)
vb=v4j
if (rs4)
z=pixel
cb=p9*u
c=p1*u
p=pp*u
else
cb=p9
c=p1
z=z*u
endif
else
vb=v4m
if (rs4)
c=z*u
z=pixel*(sc4+px4)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
if (mo4)
c=0.4*log(sqr(z^mm))
endif
endif
endif
endif
endif
if (vb)
if (d3)
if (ab)
z=z*z+c ;Spiderjul John Horner
c=c*sp+z
else
z1=z^p-1 ;Qusinewton Puskás István
z2=p*z*z
z=z-z1/z2
endif
elseif (ab)
z1=z*z+0.56+ph/100-0.5*zold ;Phoenix Mike Wareman
zold=z
z=z1
else
z2=fn1(z)+c ;Many_mods Linda Allison
z1=cos(z2)
z=c*(1-z1)/(1+z1)
endif
elseif (d3)
if (ab)
z2=z*z ;Julia Puskás István
z=z2*z2+p6*z2+c-p0
else
z1=fn1(z)-cb ;Bees Ray Girvan
z2=z1^p8-1
z3=p8*(z1^(p8-1))
z=z-(z2/z3)
endif
elseif (ab)
if (dm)
z=z*z+c+c*c-dp ;Double Mandel
else
z2=z*z ;Mandel Puskás István
z=z2*z2+p6*z2+c-p0
endif
else
z3=z ;Secant Mike Wareman
z1=z0*z0*z0*z0-1
z2=z*z*z*z-1
z=z-z2*(z-z0)/(z2-z1)
z0=z3
endif
bo=|z|
bo<ba
}
mfr_13.frm
multifractal_13 { ; Albrecht Niekamp Dec07, 2014
;P1 spider-julia-seed
;RP2 Left: 5 Digit_Channels: (1)shape (2)out (3)ins_1 (4)ins_2 (5)ins_3
; Frm: 0_off 1_Secant 2_Mand(2) 3_Bees 4_Jul/Manowar 5_Mmods
; 6_Phoenix 7_Newton 8_Lambda/Magnet
; Right: 2 Digit_ManyMods_Number of sides 2 Digit_Phoen 2 Digit_Lambd
; 1 Digit_TransReset-Shape: 0_no 1_DblMan 2_Iter 3_both +5_nowarp
; 4 Digit_TransReset-Ch 2-5: 0_no 1_z 2_Iter 3_both +5_warp
;IP2 Left: 5 Digit_Bailout Number for Channels 1 to 5
; Right: Variables: 4 Digit_Mand/Jul (2var) 2 Digit_Secant 4 Digit_Bees
;RP3 Left: 2 Digit_Newtonvariable 4 Digits_bailout1
; Right: 4 Digit_bailout2 4 Digit_bailout3 1 Digit_Magnet
;IP3 Left: 4 Digit_Shape: Warp-factor (fn1 is used)
; Right: 4 Digit_bailout4 4 Digit_bailout5 1 digit_mow=2 1 digit_mag=2
;RP4 Left: 4 Digit_Outside: Warp-factor (fn2 used)
; Right: Outside: 4 Digit+fractdig_Border-out 4 Digit+fractdig_border-in
;IP4 Left: Inside1_Maxiter
; Right: Inside1_Transit: 1_maxit 2_borderout 3_borderin +5_maxit+bord
; 5 Digit_warp factor (fn2 used) 4 Digit+fractaldigit_border1
;RP5 Left: Inside2_Maxiter
; Right: Inside2_Transit: 1_maxit 2_borderout 3_borderin +5_maxit+bord
; 5 Digit_warp factor (fn3 used) 4 Digit+fractaldigit_border2
;IP5 Left: Inside3_Maxiter
; Right: Inside3_Transit: 1_maxit 2_borderout 3_borderin +5_maxit+bord
; 5 Digits_Warp factor (fn4 used) 4 Digit+fractaldigit_border3
;fn(1) shared by many-mods + bees
;
z=pixel
da=real(p2)
dd=trunc(da)
tt=dd>0
da=trunc(((da-dd)*100000000000)+11111)
dd=trunc(dd+11111)
d=trunc(dd/10000)
dd=dd-d*10000
d3=(d==4)+(d==5)+(d==8)+(d==9)
d4=d3==0
vb=d>5
ex0=(d>1)
sc=d==2
mo=d==6
po=d==7
sx=d==9
ab=po+(d==3)+(d==5)+(d==9)
d=trunc(dd/1000)
dd=dd-d*1000
ex1=(d>1)
sc1=d==2
mo1=d==6
po1=d==7
sx1=d==9
v1m=mo1+po1
v1j=d>7
dd1=v1j+(d==4)+(d==5)
ab1=po1+(d==3)+(d==5)+(d==9)
d=trunc(dd/100)
dd=dd-d*100
ex2=(d>1)
sc2=d==2
mo2=d==6
po2=d==7
sx2=d==9
v2m=mo2+po2
v2j=d>7
dd2=v2j+(d==4)+(d==5)
ab2=po2+(d==3)+(d==5)+(d==9)
d=trunc(dd/10)
ex3=(d>1)
sc3=d==2
mo3=d==6
po3=d==7
sx3=d==9
v3m=mo3+po3
v3j=d>7
dd3=v3j+(d==4)+(d==5)
ab3=po3+(d==3)+(d==5)+(d==9)
d=dd-d*10
ba=imag(p5)
mi3=trunc(ba)
dd=(d>1)+(mi3>1)
ex4=(dd==2)
sc4=d==2
mo4=d==6
po4=d==7
sx4=d==9
v4m=mo4+po4
v4j=d>7
dd4=v4j+(d==4)+(d==5)
ab4=po4+(d==3)+(d==5)+(d==9)
tt=ex1+ex0+ex2+ex3+ex4
;
mm=trunc(da/1000000000)
da=da-mm*1000000000
ph=trunc(da/10000000)
da=da-ph*10000000
sp=trunc(da/100000)
da=da-sp*100000
d=trunc(da/10000)
da=da-d*10000
wx=(d>4)
d=d-5*wx
dm=(d==2)+(d==4)
ir0=(d==3)+(d==4)
d=trunc(da/1000)
da=da-d*1000
w1=d>4
d=d-5*w1
rs1=(d==2)+(d==4)
ir1=(d==3)+(d==4)
d=trunc(da/100)
da=da-d*100
w2=d>4
d=d-5*w2
rs2=(d==2)+(d==4)
ir2=(d==3)+(d==4)
d=trunc(da/10)
da=da-d*10
w3=d>4
d=d-5*w3
rs3=(d==2)+(d==4)
ir3=(d==3)+(d==4)
w4=da>4
da=da-5*w4
rs4=(da==2)+(da==3)+(da==4)
ph=ph/10
w0=(wx==0)
If (1<sp)
d=(trunc(sp/10))/9
da=fn4(sp-100*d)
d=sp/73,37
sp=d+sqr(-da)
else
sp=p1
endif
;
d=real(p3)
dd=trunc(d)
da=trunc((d-dd)*10000000000)
pp=trunc(dd/10000)
ba1=dd-10000*pp
ba2=trunc(da/1000000)
da=da-1000000*ba2
ba3=trunc(da/100)
da=da-100*ba3-4
mg=da/10
if (mg<1)
mg=real(p1)
endif
;
d=imag(p3)
sfac=trunc(d)
da=trunc((d-sfac)*10000000000)
ba4=trunc(da/1000000)
da=da-ba4*1000000
ba5=trunc(da/100)
da=da-ba5*100
d=trunc(da/10)
da=da-d*10
mow=d==2
mag=da==2
px0=((sx*mag)==0)*p1
px1=((sx1*mag)==0)*p1
px2=((sx2*mag)==0)*p1
px3=((sx3*mag)==0)*p1
px4=((sx4*mag)==0)*p1
;
d=real(p4)
ofac=trunc(d)
da=trunc((d-ofac)*10000000000)
bh=trunc(da/100000)/10
bl=(da-bh*1000000)/10
bs=bl/2
;
d=imag(p2)
dd=trunc(d)
da=trunc((d-dd)*10000000000)
d=trunc(dd/10000)
dd=dd-d*10000
bb0=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/1000)
dd=dd-d*1000
bb1=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/100)
dd=dd-d*100
bb2=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/10)
dd=dd-d*10
bb3=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=dd
bb4=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
;
d=da
p0=trunc(d/100000000)/10
d=d-p0*1000000000
p6=trunc(d/1000000)/10
d=d-p6*10000000
p7=trunc(d/10000)/10
d=d-p7*100000
dp=p6+p0/100
p8=trunc(d/100)/100
d=d-p8*10000
p9=d/100
;
d=imag(p4)
mi1=trunc(d)
da=trunc((d-mi1)*100000000000)
d=trunc(da/10000000000)
bt1=d>6
da=da-d*10000000000
d=d-5*bt1
dt1=d>1
iv1=d==3
fac1=trunc(da/100000)
da=da-fac1*100000
bo1=(da/100000)/10
;
d=real(p5)
mi2=trunc(d)
da=trunc((d-mi2)*100000000000)
d=trunc(da/10000000000)
bt2=d>6
da=da-d*10000000000
d=d-5*bt2
dt2=d>1
iv2=d==3
fac2=trunc(da/100000)
da=da-fac2*100000
bo2=(da/100000)/10
;
d=imag(p5)
mi3=trunc(d)
da=trunc((d-mi3)*100000000000)
d=trunc(da/10000000000)
bt3=d>6
da=da-d*10000000000
d=d-5*bt3
dt3=d>1
iv3=(d==3)
fac3=trunc(da/100000)
da=da-fac3*100000
bo3=(da/100000)/10
;
if (vb)
if (d3)
if (ab)
if (mag)
c=z
z=pixel
x=mg
x=x+(x==0)*3 ;magnet
else
z=pixel ;lambdafn
x = ((1, 0.4) * (|sp|<=0) + sp)
m = (64 * (real(ba1)<=0) + real(ba1) * (0<ba1) )
endif
else
c=z
z=pixel ;newton
endif
elseif (ab)
c=z ;Phoenix
z=pixel
else
c=0.4*log(sqr(z^mm)) ;many mods
z=0
endif
elseif (d3)
if (ab)
if (mow) ;manowar
mt = (4 * (real(p2)<=0) + real(p2) * (0<p2) )
c=p1
z=pixel
else
c=p1 ;Julia
z=pixel
endif
else ;bees
c=p1
z=pixel
endif
elseif (ab)
c=z ;Mandel
z=0
else
c=z ;Secant
z=pixel
endif
t=0
bo=|z|
p=pp
z0=p7
zold=(0.0,0.0)
cb=p9
ba=bb0
:
if (tt>0)
t=t+1
if (ex0)
ex0=t<mi1
if (bo>bs)
u0=2*(fn1(t/sfac))
if (w0)
u=u0
else
u=1.0
endif
ex0=0
if (ir0)
t=0
endif
if (d3)
z=pixel
cb=p9*u
c=px0*u
p=pp*u
x=x*u
else
z=z*u
if (mo)
c=0.4*log(sqr(z^mm))
else
c=pixel
endif
tt=tt-1+ex0
endif
endif
elseif ((ex1)&&bo>bl)
if (bo<bh)
d3=dd1
ba=bb1
ab=ab1
ex1=0
tt=tt-1
if (w1)
u=2*(fn2(t/ofac))
else
u=1.0
endif
if (ir1)
t=0
endif
if (d3)
vb=v1j
if (rs1)
z=pixel
cb=p9*u
c=px1*u
p=pp*u
x=x*u
else
c=px1
z=z*u
cb=p9
endif
else
vb=v1m
if (rs1)
c=z*u
z=pixel*(sc1+po1)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
if (mo1)
c=0.4*log(sqr(z^mm))
endif
endif
endif
elseif (ex2)
if (dt1)
if (iv1)
d=bo>bo1
else
d=bo<bo1
endif
if (bt1)
d=d+(t>mi1)
endif
else
d=t>mi1
endif
if (d)
ab=ab2
d3=dd2
ba=bb2
ex2=0
tt=tt-1
if (w2)
u=2*(fn2(t/fac1))
else
u=1.0
endif
if (ir2)
t=0
endif
if (d3)
vb=v2j
if (rs2)
z=pixel
cb=p9*u
c=px2*u
p=pp*u
x=x*u
else
cb=p9
c=px2
z=z*u
endif
else
vb=v2m
if (rs2)
c=z*u
z=pixel*(sc2+po2)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
if (mo2)
c=0.4*log(sqr(z^mm))
endif
endif
endif
elseif (ex3)
if (dt2)
if (iv2)
d=bo>bo2
else
d=bo<bo2
endif
if (bt2)
d=d+(t>mi2)
endif
else
d=t>mi2
endif
if (d)
ab=ab3
d3=dd3
ba=bb3
ex3=0
tt=tt-1
if (w3)
u=2*(fn3(t/fac2))
else
u=1.0
endif
if (ir3)
t=0
endif
if (d3)
vb=v3j
if (rs3)
z=pixel
cb=p9*u
c=px3*u
p=pp*u
x=x*u
else
cb=p9
c=px3
z=z*u
endif
else
vb=v3m
if (rs3)
c=z*u
z=pixel*(sc3+po3)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
vb=v3m
if (mo3)
c=0.4*log(sqr(z^mm))
endif
endif
endif
elseif (ex4)
if (dt3)
if (iv3)
d=bo>bo3
else
d=bo<bo3
endif
if (bt3)
d=d+(t>mi3)
endif
else
d=t>mi3
endif
if (d)
ab=ab4
d3=dd4
ba=bb4
ex4=0
tt=0
if (w4)
u=2*(fn4(t/fac3))
else
u=1.0
endif
if (d3)
vb=v4j
if (rs4)
z=pixel
cb=p9*u
c=px4*u
p=pp*u
x=x*u
else
cb=p9
c=px4
z=z*u
endif
else
vb=v4m
if (rs4)
c=z*u
z=pixel*(sc4+po4)
z0=p7*u
ph=ph*u
else
c=z
z=z*u
endif
if (mo4)
c=0.4*log(sqr(z^mm))
endif
endif
endif
endif
endif
if (vb)
if (d3)
if (ab)
if (mag) ;magnet
z=((z^x+c-1)/(2*z+c-2))^(x-1)
else
z=fn2(z)*fn3(x) ;Lambdafn
abs(imag(z)) <=x && abs(real(z)) <=m
endif
else
z1=z^p-1 ;newton
z2=p*z*z
z=z-z1/z2
endif
elseif (ab)
z1=z*z+0.56+ph/100-0.5*zold ;Phoenix
zold=z
z=z1
else
z2=fn1(z)+c ;Many_mods
z1=cos(z2)
z=c*(1-z1)/(1+z1)
endif
elseif (d3)
if (ab)
if (mow)
z1 = z ;manowar
oldz = z
z = sqr(oldz) + z1 + c
z1 = oldz
else
z2=z*z ;Julia
z=z2*z2+p6*z2+c-p0
endif
else
z1=fn1(z)-cb ;Bees
z2=z1^p8-1
z3=p8*(z1^(p8-1))
z=z-(z2/z3)
endif
elseif (ab)
if (dm)
z=z*z+c+c*c-dp ;Double Mandel
else
z2=z*z ;Mandel
z=z2*z2+p6*z2+c-p0
endif
else
z3=z ;Secant
z1=z0*z0*z0*z0-1
z2=z*z*z*z-1
z=z-z2*(z-z0)/(z2-z1)
z0=z3
endif
bo=|z|
bo<ba
}
lambdafn {; Chuck Ebbert.
; P1 is lambda, P2 = bailout (default 64).
; lambda default is (1,.4)
z = pixel
; CAE added leading zero below in (1,.4) 12 Jan 1993
m = ((1, 0.4) * (|p1|<=0) + p1 ) ; force (1,.4) when p1=0
t = (64 * (real(p2)<=0) + real(p2) * (0<p2) ):
z = fn1(z) * m
abs(imag(z)) <= t && abs(real(z)) <= t
;SOURCE: builtn2.frm
}
LambdaFn (ORIGIN) {; v7.x/9.1 - Chuck Ebbert - from BUILTN.FRM
; p1 is lambda (default = 1.0,0.4),
; real(p2) changes bailout (default = 64).
; float=yes, set co-ords = -4/3/4/-3 - JH
z = pixel
; CAE added leading zero below in (1,.4) 12 Jan 1993
m = ((1, 0.4) * (|p1|<=0) + p1 ) ; force (1,0.4) when p1=0
t = (64 * (real(p2)<=0) + real(p2) * (0<p2) ):
z = fn1(z) * m
abs(imag(z)) <= t && abs(real(z)) <= t
;SOURCE: parser.frm
}
lambdafn {
z = pixel
m = ((1, 0.4) * (|p1|<=0) + p1 )
t = (64 * (real(p2)<=0) + real(p2) * (0<p2) ):
z = fn1(z) * fn2(m)
abs(imag(z)) <= t && abs(real(z)) <= t
;SOURCE: bejones.frm
}
Reference image
This long formula is overflowing the fixed-size arrays in the parser; making them dynamically sized as needed should clear up the issue.
The colormap in the above PAR set was corrupted in the migration from codeplex, but Id can now render this image correctly modulo colormap without any buffer overruns.
Albrechtx[CodePlex]
Hi Richard,
maybe you have read my mails about multifractals. As preliminary versions run well with fractint for windows I wonder, if it is possible to increase the size of the internal buffer, as I get a quotBuffer overrunquot error if I try to load multifractal_10.
Sincerely, Albrecht