Open theflyingzamboni opened 1 year ago
Issue regarding Selebus - Zombie hands aren't animating as they should.
Issue regarding Selebus - physical attack bandage wraps are invisible/not rendering.
Daddy issues:
Started noticing issues with red dragoon attack red lines and Flower Storm lines on Albert. These new, intended or known?
The ring effect from Healing Potion and other items like it are changed to the effect that Guard uses.
The lightning effect for spark net should be attached to the spark net ball itself.
Meanwhile Thunderbolt and Flash Hall both have wonky thunderbolts.
Urobolus poison gas breath attack goes to the side instead of heading towards the players.
The same thing happens with Jiango's confusion breath.
The trail behind monsters is slightly off regardless of direction.
Midnight terror is more of a cloud of smoke.
Elemental weakness indicator is missing
Dart trips over the carpet in princess room.
Kamuy's bite is just a giant smoke ball. Healing Rain only shows two rays instead of three unless the third is inside one of the other two rays. Down Burst's petals are rolled up into a ball. Pellet's bullets are sideways. Grand Jewel is missing one of it's swirls when doing level up/down. Fatal Blizzard is flipped. Damage Numbers are very far from intended target.
Grand Stream bug listed above
rat bite attack effect is massive
We should really have a list of remaining effects bugs, and I'm not sure it makes sense to have separate issues for each one we come across, despite how satisfying it is to close a bunch of issues. I'll add to the list as other people mention things.
New:
Guard heal effect is tilted slightly?(fixed at some point during remathening)Dart far too bright on saves/warp pads(fixed by #700)BttlLightStruct84Sub38 - .12-> psxdeg?SC:
#289(fixed by #440)#308(fixed by #440)300 (full fixedness state unknown)
Some rain lines go sideways in places like the Third Gen cutscene and Rainbow Breath(fixed by #501)Ferry of Styx lines during charge-up only radiating in one direction instead of all around(fixed by #488)Heal particles don't swirl right(fixed by #511)Line particles during Kanzas' Kamehameha charge-up wrong(fixed by #660)Line particles during explosion in Kanzas' daddy bounce around instead of radiating(fixed by #660)Lines during Lloyd's instakill and dome attack go nuts(fixed by #660)#353(fixed by #1085)#355(fixed by #440)#356(closing PR currently unknown)Weird translucent rectangle visible during First Gen and Fifth Gen cutscenes (seems to be related to lens flares)(fixed by #654)#367 (this is very likely the same bug that affects so many of the lightning effects)(fixed by #433)#406(fixed by #459)#414(fixed by #456)Reversed Dancing Lights gradient(fixed by #441)Effects like mouse bite and Burn Out keep growing(fixed by #420)Death Dimension, Melbu's screenshot attack, and Kubila's frog not rendering the screenshot(fixed by #433)Some transparent effects don't blend/display properly (like red glow in Death Dimension) or are invisible (Trans Light explosions)(fixed by #433)Some sprite effects not lit correctly (like overlays on red glow in Death Dimension)(fixed by #433)TINY HANDS 👐(fixed by #435)Lavitz's damaged chest plate lit wrong(fixed by #436)Incorrect rotation in some effects (Psyche Bomb haze, end of Spectral Flash)(fixed by #441)Background textures during Melbu's planet attack are scrambled(fixed by #481)Some normals during oof (like Albert's hands when receiving DS) messed up(fixed by #440)Some chests rendering incorrectly(fixed by #440)Items not following parabolic arc(fixed by #441)Normals seem to be wrong on Albert's cape in combat; should be smoothly lit(fixed by #514)Weapon trails are messed up(fixed by #597)Kanzas' daddy crashes game when attacking character in slot 0MCQ backgrounds in combat are transparent(fixed by #502)Virage laser attack particles missing(fixed by #459)??? other particles(fixed by #459?)Fletz planetarium effect messed up(fixed by ???)"The End" text should have shimmering overlay(fixed in 6a77190)Spear Frost ice has turned bloody(fixed by #567)Item mashing percent text overly bright(fixed by #575)SP text makes "holes" in counter shield(fixed by #575)Healing potion and some other rings too large(fixed by #578)Arrow shooter detonating arrow (color disc flash too big)(fixed by #578)Dust cloud around injured Virage after claw attack clustered behind party instead of spread around Virage(fixed by #579)VDF effects with multiple instances don't render properly(fixed by #584)Only one light beam during Grand Jewel healSelebus' grabby straps are invisibleDragoon Doel's sky lightning ball attack thing has some crazy flashes(fixed by #566)Gravity Grabber circumscription messed up(fixed by #656)Star Children meteors and impacts not rendering properly(fixed by #646)"Can't Combat" textbox background black(fixed in 60a69630)Shana TransformationFeather movement wrong(fixed by #655)Camera not zooming during first part(fixed by #652)Lens flares too bright(fixed in d9a741ce)Pew pew boat lasers(fixed somehow by c71afb31)Wmap clouds don't seem to be rendering?(fixed by #850)Wmap smoke animation seems wrong(fixed by #841)Location text box on Coolon world map screen sometimes doesn't render, sometimes does(yet to see this occur in opengl)Retail:
Dart's missing left hand during part of oof(fixed by #439)Lavitz's damaged chest plate visible on ground behind Albert's head(fixed by #439)473