Open ctmwow opened 1 month ago
character movement will not cancel the feign death aura and state;
This should be fixed with #281
If feign death is used in combat, the feign death aura and status will be automatically cancelled.
I'm not familiar with Hunter behavior; it looks like you have to manually stop attacking before casting feign death for it to work on the current build. Is that behavior incorrect?
Find a training dummy, attack it to enter in combat, and then cast Feign Death, You will find that the character automatically stands up and continues shooting at the target.
The SMSG_CANCEL_AUTO_REPEAT
packet is wrong, and there are other things that should be improved with auto repeat. I will fix.
When using feign death, character movement will not cancel the feign death aura and state; If feign death is used in combat, the feign death aura and status will be automatically cancelled.