Closed Quitch closed 8 years ago
also the t2 underline needs to be attached to the icons instead of being independent.
Well, my point is that the T2 underline shouldn't exist in the first place.
would you rather stick with the T2 triangle? I really don't mind I just suggested the underline to make the icons look more different.
I think in cases where function is obvious (I think T2 falls here) it's okay to differ from vanilla, but if in doubt, do what vanilla does.
Differentiating from vanilla on the UI front should require some strong reasoning, it should not be because we could. The purpose of a UI is to display the information as efficiently as possible, and allow me to interact with the game. We should therefore keep any hurdles between a new player and the faction to a minimum.
Everyone knows that T2 = larger icon and base triangle. So unless we can show that this system fails we should not diverge from it.
:+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1:
I agree
So Quitch, what is your suggestion on making the icons different then? Because we could chose different overall shapes for each unittype (vehicles etc) but we're quite limited becasue they're already very primitive
Also our bot icons don't differentiate their shape from vanilla very well. Something more extreme is required here.
I think vehicles are fine (I have no problem spotting Legion vs vanilla). But the easiest way would be turning all the icons upside down.
Given this is a subjective issue this shouldn't be closed without feedback on the new icons and agreement across the team.
Some of the icons have additional, unnecessary chrome added to them. All this should be removed.
The defensive turret icons have weird sharp things in the edges like the 2nd artillery... No me gusta.
Also I don't like the nail things in the corners of the storage icon.
God I hate auto correct. On the edges like on the t2 artillery icon.
I like the defensive unit icons, a clever way to give them a distinctive look while keeping to the general icon design of shapes.
I don't like the nails on the storage icon.
I think you should change the Shank and Stoke icons around. Shank should be two lines and Stoke one, so it's aligned to the turret way of representing power
I approve
Storage still has elements which represent nothing. These have no business being on informational icons and will only confuse people.
Stoke has more lines than Shank, which for every other icon in the game means more damage. The Shank needs more lines than the Stoke.
Maul is using an icon which isn't used anywhere else, despite having a pretty standard short-range attack. It should use the same sign as the Infero and Arsonist to represent his attack.
AA turrets use a different shape to the ground turrets. Not keen on this (especially as it makes it easy to confuse with the torpedo launcher) and think they should use the same shape.
Stuart, move these using the waffle, please. You can't be in progress AND team acceptance.
Short range attacks are far from standard in vanilla: inferno has a flame icon and vanguard has some sort of explosive icon, so this icon seems to be dependent on weapon type, not on range. Flame weapons will be using the flame icons, but using it on things that aren't flamethrowers is against vanilla style.
I'll take care of all of the other issues asap.
There exist only two short-range icons in vanilla. The first is that used by the Inferno, which is short-range no AoE. The other is used by the Vanguard, which is short-ranged AoE. The Earthshaker correctly adheres to this, the Maul does not.
Why does the Maul require a new icon? Why do I, as a player, care whether the weapon is flame or not? What impact, other than graphical, does this have? Missiles are indicated for example because they can be intercepted.
Any time we deviate from vanilla there should be a reason, and this reason should be based on gameplay usage.
Maul can (and does against smaller targets at close range) hit multiple targets.
In that case I withdraw my Maul objection.
Shouldn't the radars use the same icon shape as turrets? Otherwise it's hard to tell them apart from vanilla.
Accepted.
L_mortar_tank needs a hover icon afaik
No, L_mortar_tank is an amphibious unit and that doesn't merit any change in icon under vanilla conventions.
Yeah, neither Dox nor Peacekeepers use anything to indicate their amphib status. Seems fine. Or rather, acceptable given vanilla rules.
This should probably get closed. Icons are pretty nice.
The Legion has a problem with icons.
Vanilla uses identical line sizes across units, and almost all unit functions are shown using straight lines, with the angle demonstrating intent. The Legion units lack this.
There may be more, but these illustrate my basic points.
We should not be causing players to learn new symbols where we are using functions that exist within vanilla. T2? Exists. Short-range attack? Exists. Artillery? Exists. The learning curve should be kept to a minimum by using a language the player already knows. it also utilises a tried and tested system.