Open xrocksterx opened 7 years ago
Gotta remember that in 99% of these cases its simply because it doesn't exist in darkstar yet.
I think this needs a new modifier so EFFECT_COMPOSURE can check for said mod, then placing of the modifier boost in \globals\gear-sets.lua
Edit: Oh, annoying...Things just check for if you even have composure:
if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then
duration = duration * 3;
end
They would also need to check a value stored by the effect instead of that. So every thing effected by composure would need to be edited in addition to what I said before the edit.
This may take awhile..I don't have time to do it myself today and ppl tend to not volunteer for anything that makes them edit 20+ things
Wow so the modifier for Estoqueur set bonus (and probably Lethargy set by extension) doesn't even exist... Good thing I was too lazy to kill the hundreds of reforged mobs to make rdm 119 armor... O_O
rdm main mself...dem feels
None of the stuff that increases enhancing spell duration works (no mod for it). A few other pieces could use it, and I'd assume having the lethargy set bonus just increase the mod potency would be the way to go (haven't looked at the mod implementation close enough to say for sure)
Date & Time: 08/10/2017 11:45am pst
FFXI Client Version (use
/ver
): 30170707_0Server's Expected Client Version matches, yes/no? (use
$ecv
): yesCharacter Name: Fenom
Nation: San D'oria
Job(level)/Sub Job(level): 99RDM/49WHM
NPC or Monster or item Name: Augments Composure on Estoqueur's Armor Set +2
Zone name: Abyssea Konschtat
Coordinates (use
$where
): X:38 Z:628 (49)ffxiah.com link (for items issues only): http://www.ffxiah.com/item/11068/estq-chappel-2 http://www.ffxiah.com/item/11088/estq-sayon-2 http://www.ffxiah.com/item/11108/estq-ganthrt-2 http://www.ffxiah.com/item/11128/estqr-fuseau-2 http://www.ffxiah.com/item/11148/estq-houseaux-2
http://www.ffxiah.com/item/16204/estoqueurs-cape
Multi-boxing? (multiple clients on same connection): yes
Steps To Reproduce / any other info: Equipped all 5 Estoqueur +2 Armor Set to fully test, turned off gearswap so that the gear stays on fulltime. Activated composure. Cast Haste on party member, still had the original 3min timer. Cast Haste2, still 3min. Cast Regen2, still same 1min timer. these are the only spells I have tested and none are showing extended durations as they should with the augments composure empyrean gear bonus.
I'm not sure if Estoqueur's Cape is increasing the enhancing magic duration either, but i had that equipped too.