Closed stevomatic closed 6 years ago
Its known bug(?) in vw. Same thing happens for me when I reprogress through Ashen, I get upto T2 then when I kill 1 T3, in this case, it would revert back to t1 upon just killing 1 of the T3s.
if (player:hasKeyItem(ASHEN_STRATUM_ABYSSITE_II)) then -- Mimic King Kill
if (player:getMaskBit(player:getVar("ASHEN_STRATUM_II"), 2) == false) then
player:setMaskBit(player:getVar("ASHEN_STRATUM_II"),"ASHEN_STRATUM_II",2,true);
end
if (player:getQuestStatus(OUTLANDS, VW_OP_115_LI_TELOR_VARIANT) == QUEST_COMPLETED) then
if (player:isMaskFull(player:getVar("ASHEN_STRATUM_II"),3) == true) then
player:addKeyItem(ASHEN_STRATUM_ABYSSITE_III);
player:delKeyItem(ASHEN_STRATUM_ABYSSITE_II);
player:setVar("ASHEN_STRATUM_II", 0);
end
end
end;
this is what happens when Mimic King dies.
And here is Modron's version:
if (player:hasKeyItem(ASHEN_STRATUM_ABYSSITE_II)) then -- Mordon Kill
if (player:getMaskBit(player:getVar("ASHEN_STRATUM_II"), 1) == false) then
player:setMaskBit(player:getVar("ASHEN_STRATUM_II"),"ASHEN_STRATUM_II",1,true);
end
if (player:getQuestStatus(OUTLANDS, VW_OP_115_LI_TELOR_VARIANT) == QUEST_COMPLETED) then
if (player:isMaskFull(player:getVar("ASHEN_STRATUM_II"),3) == true) then
player:addKeyItem(ASHEN_STRATUM_ABYSSITE_III);
player:delKeyItem(ASHEN_STRATUM_ABYSSITE_II);
player:setVar("ASHEN_STRATUM_II", 0);
end
end
end
The most likely scenario is that due to the infamous multi box glitch, the var never zero'd out (its the last line in both blocks of code above) so the next item you ran it, first kill got you the clear. This will be less pain in the rear when the key item cycling is removed entirely (its planned, hasn't happened yet).
The intention there is each NM sets one bit in a mask. a series of switched flipping from off (zero) to one (on). When mask "is full" we wipe the variable those bits are stored in after upgrading the abyssite.
I could be wrong and it be some other bug I am missing, but I can't debug this anytime soon and probably the only other person who would spot any other problem would be atom0s.
Date & Time: 12/30/2017 10:30pmest
FFXI Client Version (use
/ver
): 30171103_1Server's Expected Client Version matches, yes/no? (use
!ecv
): yesCharacter Name: Agnes Gunt Gurgitator Annebonnie
Nation: Bastok
Job(level)/Sub Job(level): 99BLU/RDMx3 99BRD/WHM
NPC or Monster or item Name:
Mimic King, Modron Zone name: Li'Telor
Coordinates (use
!where
):ffxiah.com link (for items issues only):
Multi-boxing? (multiple clients on same connection): yes
Steps To Reproduce / any other info: Needed to farm t2 zilart mob, so I played through the first 6 t1s and upon killing the first t2 my abyssites all upgrade to t3. This just happened with Mimic King, this also happened to me ~2-3 months ago doing the same thing when I wanted to get something off Modron. I've played through all the available VW and gotten all cutscenes and dialogue.