Closed Legislator closed 10 years ago
Ticket: http://feedback.arma3.com/view.php?id=18823
Will try to fix it later.
Fix has been applied to all missions.
The issue with the random startup position occured again in GLT Mod 1.22, GLT 20 - Winter is coming, short version.
init.sqf: http://pastebin.com/HZR73XMj
Has the fix been correctly applied?
Remove the startPos.sqf
Different approach, using PBO.
This will now replace BIS_fnc_moveToRespawnPosition, which will exit (do nothing) on first call (Mission start and JIP).
PBO has been included in the GLT Mod
The player is starting at a random position according to the defined array:
{ [west, _x] call BIS_fnc_addRespawnPosition; } forEach ["Refugee Camp", Mobile_Respawn];
It's also breaking the real random starting position which is used in some missions via
nul = [[start1, start2, start3]] spawn GLT_fnc_RandomPos;