Legislator / GLT-Mod

1 stars 0 forks source link

Camouflage values #55

Closed Legislator closed 10 years ago

Legislator commented 10 years ago

New camouflage values must be applied to uniforms and clothing.

https://community.bistudio.com/wiki/CfgVehicles_Config_Reference

camouflage

Float: Default Value = 2.

how difficult to spot. bigger = easier

camouflage = 0.6; // snipers camouflage = 1; // man camouflage = 4; // trucks camouflage = 8; // tanks

Relationship to #accuracy:

camouflage defines how hard it is for the AI to see that the unit is there. The AI will not spot an enemy that has a camouflage setting of 0 (maybe this needs some more testing) even if it stands directly in front of it as long as the enemy doesn't fire.

accuracy defines how hard it is for the AI to recognise the correct class of a unit. But even if it can't recognise the correct class it can still recognise it as an enemy and engage it.

Related TokenNames #scope, #accuracy, #displayName, #vehicleClass, #nameSound, #camouflage

Legislator commented 10 years ago

changed: GLT civilians now use a camouflage value of 1.2 changed: GLT soldiers now use a camouflage value of 0.9, snipers 0.6 and lite soldiers 1.0 changed: GLT KSK soldiers now use a camouflage value of 0.8 changed: Neo Dimokratia soldiers now use a camouflage value of 1.0 and guards 1.1 changed: Ion Inc. units now use a camouflage value of 1.0 and 1.1 changed: Victoria Divina units now use a camouflage value of 0.9