Legitamine / metanthropes

Metanthropes Early Access System for Foundry VTT
https://metanthropes.com
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Core Conditions v3 #74

Open bofhgr opened 1 year ago

bofhgr commented 1 year ago
bofhgr commented 12 months ago

Review Combat Rules under https://www.metanthropes.com/combat/

bofhgr commented 12 months ago

Reduction, as in Multi-Action is also given to: Aiming, Lack of Perks

!! Change Perk from Penalty to Reduction! Reductions are accumulated/stacking - not like Penalties/Buff.

!! Change MetaEval/MetaExecute chat to show Reductions / Penalties differently !!

End of each Round:

Unconscious:

Maimed: per Location

Hunger Roll before MetaEval: 1d100 -> simple yes / no - no Criticals, no Destiny, destinyReRoll true - vs 10-90% based on LvL -- on === it's a fail, Success needs to roll > that LvL // In case of DestCost MP, do not -- Destiny until Hunger is successful. As soon as I pass the Hunger Test, I won't have to re-roll it until I try a different action/activation, normally spending destiny for re-rolls of the action from then on. If Multi-Action, for each Multi-Action I have to beat Hunger.

bofhgr commented 12 months ago

Changes to Pain: In case PainEffect < 0 (Pain>lvls of Success) it needs to stop at making result into a Failure, not giving any lvlsofFail.

code change done - update changelog.md

bofhgr commented 12 months ago

Senses Lost: Will need to restructure MetaRoll to detect eligible Targets and assess before calling MetaEval - no roll if it's not applicable due to Senses Lost

bofhgr commented 11 months ago

Reduction instead of Penalty when using Possessions with Perks Required Complete Pain Complete Hunger Complete Bleeding Complete

Q: can Hunger check receive bonus or penalties?! - right now, no

Senses: to metaExecute for evaluation - is this part of 0.8?

Asphyxiation & Unconscious need to activate on Combat

bofhgr commented 11 months ago

Asphyxiation & Unconscious need to send a message to chat and end of round

bofhgr commented 11 months ago

Asphyxiation, Unconscious and Fatigue now display a chat message at end of Combat Round indicating the effect of this condition

Q: For senses lost we need to change the drop down to a series of check boxes (?) and evaluate what happens to the Targets during execution - 'fails the roll' means I get 0 targets are result? can I still 'blind-fire' the Item or not?

Q: Maimed? Q: Amnesia/Probed/Infiltrated? Q: unconsious block any roll/activation/execution or not?

order of execution for all checks??

bofhgr commented 11 months ago

Confirm order of execution for Core Conditions + metainitiative interaction + combat round triggers

bofhgr commented 11 months ago

Unconscious done for now, later will need to automate further

bofhgr commented 11 months ago

metainitiative interaction

bofhgr commented 11 months ago

For senses lost - later when full targeting is implemented

bofhgr commented 11 months ago

Q: should I change the Senses Lost in the sheet to (checkboxes?) or leave it for now?

bofhgr commented 10 months ago
bofhgr commented 4 months ago

Needs a code review on what remains to be part of v1.0 feature set. Ideally we want to review together with Actor Status Effects implemented and during AppV2 first pass.