Open UplandJacob opened 3 months ago
I like inventorio so I'll consider this (but if I do I'll have to specifically add and maintain compatibility with this one mod)
May have found what you need to implement this:
Line 191 has “contains(ItemTag)” like what you have used for the vanilla inventory
That code is incredibly confusing, so hopefully I found something useful. :)
Don't worry I'll figure it out if I do it, thanks though! (might take a while to get to this though)
Although yeah that's in kotlin which I've never tried to add compatibility with a kotlin mod so hopefully it won't be too hard.
Yea I noticed that too.
For checking if the current screen is the inventorio screen:
"instanceof InventorioScreen" etc
class is declared here: https://github.com/RubixDev/Inventorio/blob/main/src/main/kotlin/me/lizardofoz/inventorio/client/ui/InventorioScreen.kt
Ok enough I can read the code and the hard part is making sure I don't break the mod for people without inventorio, reading code is the easy part.
2 things:
In short, it would be great if you could have a crafting table in your extra inventory rows and still be able to use the inventory crafting and have the 'inventory crafting' button available in the Inventorio screen.