Closed mattias-p closed 8 years ago
Possible causes and solutions:
Entities of ground "low_wall" can be traversed by flying enemies in the engine, I confirm it. By flying, I mean enemy:set_obstacle_behavior("flying").
Thanks, I'll check the code.
I've got a fix for this on the solarus1.4 branch of my own fork here at Github. Since I created it using the 1.4 quest editor we might want to merge the migration first, in case the editor broke something for 1.3?
Here's a good level for testing this: seed = 1468091799 tier = 2 There are bats and low walls in the room to the east.
Flying enemies should be able to fly over "low" obstacles like barriers.