Open GoogleCodeExporter opened 9 years ago
I had this issue with a model I created under 3DS.. I changed the texture and
it worked.. It appears that its just a finnicky parser and some textures are
not liked. Try another texture and see what happens...
Original comment by chad.jam...@gmail.com
on 18 May 2011 at 6:47
Indeed that solved it for me, thanks Chad.
Original comment by tommytr...@gmail.com
on 18 May 2011 at 7:58
Hey guys! I have tried several textures and maps but none seems to render... I
get a white model. I use 3DS max 9 and I exported the mtl using a standard map
and a default wood texture.
Can you please give me specs on the texture and the mtl export settings that
worked for you?
Thanx
Original comment by zifouli...@gmail.com
on 25 Aug 2011 at 11:04
[deleted comment]
I get a white model too,here is my model
Original comment by FlyAn...@gmail.com
on 11 Oct 2011 at 12:16
Attachments:
If I launch the scene at starup of the activity, everything works fine. But
once I change or start during runtime, the texture dissapeard and displays a
solid white model. This error I'm getting when I change during runtime.
01-21 15:19:24.420: E/libEGL(2220): call to OpenGL ES API with no current
context (logged once per thread)
I used 3DS models version 6, 2008 (2012 doesn't work)
Original comment by jens.deblieck
on 21 Jan 2012 at 2:25
Original issue reported on code.google.com by
tommytr...@gmail.com
on 17 May 2011 at 9:52