What steps will reproduce the problem?
1. Export cube with only 1 textured face from blender
2. Load mesh using min3d & render simple scene
What is the expected output? What do you see instead?
Expect working min3d activity, instead it will crash (nullptr).
ParseObjectData.java attempts to use BitmapAsset (NULL for faces without
texture).
FIX: change ParseObjectData.java @line 85
FROM: if(hasBitmaps)
TO: if(hasBitmaps && (ba != null))
Original issue reported on code.google.com by bartnl...@gmail.com on 3 Aug 2010 at 8:21
Original issue reported on code.google.com by
bartnl...@gmail.com
on 3 Aug 2010 at 8:21