Open elijahlorden opened 5 years ago
First, here are a few things to consider.
Now, what is in my mind for this:
At this time, there's no recipe, texture nor model for any of those.
* Placement of these blocks around the Ship Core would determine the shape of the rectangular warp field, which is currently set using the Ship Controller Lua API.
From this all begins. In the 2011. Long-long ago. This time is gone.
What do you mean?
Something like this or this 2011, aerospace server, mod PRYGI (plugin for IC2, for true) - when all this was born. Cross and his warpdrive was first successor after some years.
I've yet to find a download for that mod/plugin
You funny. Has some version of this - from aerospace N1 or N2 maybe. Will look for it and upload, why not.
In Sci-Fi universes which bother to explain their FTL technology, ships usually require serious hardware in order to move around. Star Trek ships have warp nacelles, which use coils to create a warp field around the ship.
Other ship systems such as cloaking, weapons, and shields are far more complicated to setup and operate than the warp drive itself, which is the most critical component of a ship.
What I propose is a redesign to the way ship dimensions are handled:
A system like this would give the external design of the ship more meaning, while not severely restricting possible hull designs. This might make combat more interesting, since the warp drive would have multiple points of failure, rather than being completely protected in the center of the ship. Implementation of this is probably also more performance-friendly than the flood-fill solution proposed in #29.