Closed Lignum closed 7 years ago
@Lemmmy Implement a way to get a TextureRegion
from a TileRenderer
/ EntityRenderer
.
done nigga
very good @Lemmmy , liggy is giving you a promotion
:cool:
@BTCTaras Does this look better?
@BTCTaras @demhydraz Review this shit how much more useless can a human get
Well, there's general code quality that you can verify and you can actually try it out in-game and comment on that.
Shit if we add vampires we had better not to forget to make shouldBeReflected false for them
Unless we write our own particle system, reflecting them is gonna be impossible. Either way, what's wrong with your thermometer?
The temperature of this branch is extremely low because of how cool it is, causing my thermometer to implode violently
Aha
Adds sick water reflection fx to the game.
Any entity can be reflected, as long as it has
EntityRenderer::shouldBeReflected(Entity)
return true, which is the default.