I don't mess with the game using RPH plugins that much and I had never tried playing RageMP, but this was not that hard to catch.
By the way, NativePointer of RPH allocates 128 bytes in the constructor with no parameters. You can confirm by dumping nethelper.dll or rockstarupdater.dll that are created after having RPH loaded and analyze them with ILSpy.
I don't mess with the game using RPH plugins that much and I had never tried playing RageMP, but this was not that hard to catch.
By the way,
NativePointer
of RPH allocates 128 bytes in the constructor with no parameters. You can confirm by dumpingnethelper.dll
orrockstarupdater.dll
that are created after having RPH loaded and analyze them with ILSpy.