The preferred approach would be to lock in shards when a teleporter is getting a redstone signal. The goal is to prevent the occurrence of accidental shard theft, when people right-click the teleporter, which is the most common issue I've come across on multiplayer.
The preferred approach would be to lock in shards when a teleporter is getting a redstone signal. The goal is to prevent the occurrence of accidental shard theft, when people right-click the teleporter, which is the most common issue I've come across on multiplayer.