LemurPwned / VISM

Software for visualising magnetic layers
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OpenGL Camera functionality #105

Closed LemurPwned closed 6 years ago

LemurPwned commented 6 years ago

Camera must be altered in a following fashion:

pawelkulig1 commented 6 years ago

I think reset button is already linked to "r" key. I don't understand first one. Third: I think user is not able to distinguish current solution from this one.

LemurPwned commented 6 years ago

Right now rotation is only sideways not in plane. Yeah reset is linked to a key but not gui button and it is pretty much obvious that we are moving a camera not an object

pawelkulig1 commented 6 years ago

I think you don't understand, basing on rotation manner one can't tell if camera is rotating or object. This is only distinguishable by seeing that rotation can happen even if we don't drag&drop over object. Fixing that is not an easy thing and will require a lot of work. I don't think it's worth that but ok.

LemurPwned commented 6 years ago

Well right bow you can obviously tell since when you grab context and drag then it is camera moving relative to that position. It does not matter how it is implemented, the feel however is that the camera is being moved not the object