Right now precision is changed as it passes through multiple objects like opengl widgets or 2d plot widgets or parsers, this should not happen as precision should be constant across all widgets.
Default precision should float32 since it is supported by opengl without extra processing by video card.
Right now precision is changed as it passes through multiple objects like opengl widgets or 2d plot widgets or parsers, this should not happen as precision should be constant across all widgets.
Default precision should float32 since it is supported by opengl without extra processing by video card.