Open Cyxo opened 3 years ago
I am aware of this issue, and it seems to be a problem with how Godot is dealing with the references. I will look for solutions, but this is something I have been unable to resolve for a while.
Been experimenting with using godot-rust, I think the rust rewrite should fix this issue
System Info
Describe the bug
I get the following message when closing the game (see below for the verbose log):
To Reproduce
get_tree().quit()
)Expected behaviour
No leaks
Additional context
Full verbose log at exit:
Checklist