LeoBeliik / ExtremeSoundMuffler

Muffle those nasty sounds - Client side sound Muffler
GNU Lesser General Public License v3.0
20 stars 9 forks source link

ability to silence named entities #23

Closed NSF-BKoster closed 3 years ago

NSF-BKoster commented 3 years ago

Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] What frustrates me with recording for instance in my villager trading hall is that a zombird is alway moaning in the background. Yes i can mute the zombird with your mod, but then all zombirds are muted.

Describe the solution you'd like What would solve this issue for me is having the ability to mute named entities like "Silence Me" datapack. But then clientside, cause not all vanilla servers have that datapack installed. having a way to do that clientside would solve this problem.

Describe alternatives you've considered I have no alternative you are my last hope.

Additional context Maybe adding a category to switch between the recent, muffled, all and "Named" would be an option?

NSF-BKoster commented 3 years ago

On a side note, I love your mod, and recommend it to everyone. I use it all the time. Thanks for putting your time and effort in it for us to enjoy.

LeoBeliik commented 3 years ago

Unfortunately the event that gets the sounds doesn't distinguish what makes the sound, just what sound is, this is why you can't block a sugarcane break sound without also blocking the grass break sound is a limitation I tried to overcome in the past but I was unsuccessfully.

Now if I'm understood your problem correctly, couldn't you use an Anchor to mute the sound only in that area?

NSF-BKoster commented 3 years ago

Ow, i might have miss understood the use of anchors. this would solve it aswell.... Going to look into that.

Thanks, and also for the explanation of why it doesn't work.

consider this closed.