Closed ElTryken closed 2 weeks ago
Maybe it's caused by data-driven structure generation.
For example, in file data/irons_spellbooks/tags/worldgen/biome/has_structure/evoker_fort
:
{
"replace": false,
"_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ",
"values": [
"#minecraft:is_hill",
"#minecraft:is_forest",
"#c:is_desert",
"#c:is_plains",
"minecraft:windswept_savanna",
"minecraft:savanna",
"minecraft:savanna_plateau"
]
}
To solve this issue on eternal starlight side, we need to remove all #c:is_{some_type}
tags for eternal starlight biomes. However these tags are not only used for determining structure generation, but also for some other game mechanics.
Will fix soon, I'll just delete those c tags
Hello, I just installed the mod to explore and it's great. Unfortunately I found that overworld structures are generated in this dimension (Iron's Spells 'n Spellbooks, Dungeons Arise for example) so I wanted to inform you. Greetings