Closed jdloft closed 9 years ago
There's very little inertia in the game engine so I decided to not try to focus too much on finding ways to make it more optimal. More importantly it has a foundation so that anyone can fork the code and contribute in that manner. Think of what I've done as "example code". That said, cool down IS implemented for every consideration.
Many commands can conflict if different sized players get near, etc. but this creates a snapping moving effect that doesn't look natural and can often just waste time. Perhaps the bot should prioritize a command and have a cool down before any other command takes over.