Leondude1 / blender-smd

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mesh animation Scale (40 times smaller) #16

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
1.When i import some model it is 40times bigger - it is'n normal work with such 
big model.
2.Maybe you can add in import menu some check point for scaling it.
3.Or in short words tell me where to search for thous manipulations, then i'll 
add this option by my self.

I can scale all objects by may self (but only in OB mode), but in many cases i 
need to do thous manipulations with mash, and when I try to apply scale changes 
to mesh - all animations broke down.

It be perfect when You chose model (or animation), to set scale of it.

BTW: 
    OS: linux ubuntu 11.04
    Blender: 2.57b

Original issue reported on code.google.com by justg...@gmail.com on 8 Jun 2011 at 12:16

GoogleCodeExporter commented 8 years ago
The tools import at 1 Source unit to 1 Blender unit to prevent the confusion 
that 2.4 importers created by resizing. Blender doesn't care what scale you 
use, and the tools handle things like increasing the camera's far clipping 
plane. The one thing it doesn't do is increase the spacing of the grid lines, 
which you might like to do yourself.

Your animation problems are caused by applying scale to the armature, not the 
mesh. This is an issue because doing so doesn't apply the scale to any of the 
scene's actions. Just don't apply the scale changes and you'll be fine.

Original comment by cont...@steamreview.org on 8 Jun 2011 at 9:41

GoogleCodeExporter commented 8 years ago
thanks for retry - you are first who answer me. and btw I try to import some 
cs1.6 models into blender an my model/armature become 68 (blender units) high. 
but i wona to export thous to ogre... an ogre use only mesh/armature "real 
scale" not OBmode scaling. I'm just more programmer nor designer so with 
blender I'm only at beginner level. So maybe You know solution. (and ill try to 
import some Source models - thous i think will be better).

Original comment by justg...@gmail.com on 8 Jun 2011 at 10:07

GoogleCodeExporter commented 8 years ago
This is a bug with the Ogre exporter. There's nothing I can do.

Original comment by cont...@steamreview.org on 8 Jun 2011 at 10:44

GoogleCodeExporter commented 8 years ago
its import 1:1 (blender unit - ogre unit) (but only real model/ armature scale 
so i need apply scaling if i wona get it 1.7units height) - it doesn't but 
after im import model in blender it is already 68 blender units height. 

Original comment by justg...@gmail.com on 8 Jun 2011 at 10:47