What steps will reproduce the problem?
1. create a MTSceneTexture with the x and y parameters different from 0
What is the expected output? What do you see instead?
An offset appears between where the input is redirected and where it should be.
What version of the product are you using? On what operating system?
repository version from about a week ago
Please provide any additional information below.
Could be solved by keeping the x and y parameters at construction, and then
change lines 247 and 248 by
newX = interSP.x - this.x;
newY = interSP.y - this.y;
Original issue reported on code.google.com by mattsl...@gmail.com on 18 Aug 2010 at 1:42
Original issue reported on code.google.com by
mattsl...@gmail.com
on 18 Aug 2010 at 1:42