Closed GoogleCodeExporter closed 8 years ago
yes I confirmed this.
This happens because we've overridden the loadImage() method to create a
GLTexture directly instead of a PImage. But if we arent on the render thread
this will fail to create the gl texture object.
So I added a check to only create a gltexture if on the render thread - else we
just create a PImage as in the old verions.
So fixed for the lates branches/new
thx for reporting
Original comment by sirhc.f...@gmail.com
on 27 Apr 2011 at 12:13
Original issue reported on code.google.com by
nicholas...@gmail.com
on 26 Apr 2011 at 6:40