Closed GoogleCodeExporter closed 8 years ago
This is actually an OpenGL issue. If we render to texture using a FBO the
texture is
flipped vertically.
To display it un-flipped, we have to flip the texture coordinates of each shape
that
we apply the FBO texture to. In the MTSceneTexture class this is done
automatically
in the constructor.
Original comment by sirhc.f...@gmail.com
on 8 Apr 2010 at 9:55
Original issue reported on code.google.com by
stefan.s...@googlemail.com
on 8 Apr 2010 at 4:46