Certain mods listen to ServerWorldEvents.LOAD to run initialization code before a world starts ticking, which breaks with Infinite Dimension's worlds, since that event is never invoked by its world loading code. See https://github.com/MeatWheeze/NeepMeat/issues/8.
Certain mods listen to
ServerWorldEvents.LOAD
to run initialization code before a world starts ticking, which breaks with Infinite Dimension's worlds, since that event is never invoked by its world loading code. See https://github.com/MeatWheeze/NeepMeat/issues/8.This PR simply invokes the event appropriately.