LeraRiemann / ProjectInfinity

https://modrinth.com/mod/infinite-dimensions
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Possible issue relating to payload size or smth #46

Closed KenanTheFab closed 6 days ago

KenanTheFab commented 2 months ago

https://mclo.gs/O4ngy40

Think my world is completely bricked as I am completely unable to enter it after playing with inf dimensions. Portals usually crashed no matter what but I'd spawn in the generated dimension after reloading the world (with or without the runtime generation setting on.)

Tried disabling mods like distant horizons and immersive portals to see if that was the issue but yeah. If nothing else I hope the bug report above has something of note.

LeraRiemann commented 2 months ago

i think you have a bugged datapack generated by the mod? but it seems like your modpack configuration handles bugged datapacks differently so i'm not sure if my guess is correct. try removing the datapack by the name generated_962733733? maybe this unbricks it

LeraRiemann commented 2 months ago

oh sorry i see the payload thing hmm... i do indeed use very large packets, but i never thought this to be an issue looks like your modpack doesn't like it i can look into splitting my packets a bit (my packets carry the entirety of dimension and biome data needed for the client to display them properly, i can try separating dimension data and biome data)

LeraRiemann commented 2 months ago

aaand they are split in the latest commit if you'd like, you can join the discord so i can send you this development build early so you can test if this fixed your issue, otherwise this will be part of the next mod update!

KenanTheFab commented 2 months ago

I prefer not to join discords all willy nilly so I'll wait for the release and get back to you if that is okay. I am excited to see the next release and hope for a less crash prone generation.

LeraRiemann commented 1 month ago

1.12.2 of the mod just released incorporating this change. can you check?

KenanTheFab commented 1 month ago

1.12.2 of the mod just released incorporating this change. can you check?

https://mclo.gs/i1QrsMp Save is still bricked and inaccessible with a payload message.

Though I did add more mods since I made the post, however there are no issues on the other non-bricked savefile (Not added an inf portal yet)

LeraRiemann commented 1 month ago

i looked through both crash logs one more time and have to ask. have you ever removed mods from this save? there are calls of not being able to find blocks from seasonsextras, which if im not mistaken is not present in your modpack so the only possible explanation for it being called for is that it was present at one point

KenanTheFab commented 1 month ago

i looked through both crash logs one more time and have to ask. have you ever removed mods from this save? there are calls of not being able to find blocks from seasonsextras, which if im not mistaken is not present in your modpack so the only possible explanation for it being called for is that it was present at one point

It is present, whenever I edit my mod selection I tend to make a new world for safety- although I did remove it for testing (as it did appear in error logs when loading the bricked savefile but the issue persisted with or without it enabled.) which changed nothing- same error each time, payload too big.

with seasonsextras enabled and error is the same. https://mclo.gs/dA2aZyx

LeraRiemann commented 1 month ago

i recommend you to generate not only a new world, but new config files as well each time you edit and especially delete mods. (by deleting the config/infinity folder, it will generate anew on next launch) for unbricking a save, you may also try deleting all datapacks on it (essentially removing all custom dimensions from being loaded) other than that i can't think of anything else that might help, sorry >< in such a heavily modded environment as yours i don't properly understand what the logs are trying to say

cassiancc commented 1 month ago

Out of curiosity, would you be able to try using a mod like Packet Fixer? I've had to use it before when dealing with large modpacks.