Closed Hamunii closed 9 months ago
@Xilophor I should now have fixed all the issues other than https://github.com/LethalCompany/ModdingWiki/pull/86#discussion_r1463456058
I also got the Blender page into a state I consider good enough, so I guess for other than the issue I just linked and the (Edit: fixed by https://github.com/LethalCompany/ModdingWiki/pull/86/commits/0c5516291fb362ba3098370db315206b7fe320dd), I consider the guide to be complete enough for an initial release.Tips For Testing Your Mod
section in Coding Our AI
not being particularly helpful
Also about maybe modifying the Asset Bundling article, if I end up making modifications to it, should I do that in this pull request or in another one?
All above issues should be fixed now. Also now the guide links to https://github.com/Hamunii/LC-ExampleEnemy instead of ToiletLeechIsReal.
LethalLib now adds enemies to debug menu, I will need to change a section of the Coding Our AI
page as it is now outdated.
The guide is now up to date.
Implementing my guide on custom enemies to the wiki. Currently it's added under LethalLib, but I don't think this makes a lot of sense, since LethalLib is only a small part of the project itself.
There is also duplicate information regarding the creation of asset bundles on the unity page, which I've marked with a red
DUPLICATE INFORMATION
container.The guide is not quite 100% done, but it's getting there. There also might be issues I've not noticed when porting the guide here. Also I guess it should be noted that the guide is more about how to work with the example enemy project / how we got there, rather than a tutorial you follow along to make something from scratch.
Also, how do we want to deal with the repository for the example enemy? We could make a repository under the Lethal Company Community organization and change the enemy from Toilet Leech to something more neutral.