Letractively / cwebgl

Automatically exported from code.google.com/p/cwebgl
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glDrawArrays method consumes 90 percent of the CPU, must be optimized #6

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
glDrawArrays is the main performance bottleneck.

Original issue reported on code.google.com by bora.ert...@gmail.com on 11 Nov 2011 at 7:04

GoogleCodeExporter commented 9 years ago

Original comment by cwe...@cimaron.net on 15 Nov 2011 at 1:21

GoogleCodeExporter commented 9 years ago
glDrawArrays is where all the rendering takes place. We are doing everything in 
our power to make it run as fast as possible. Methods will be provided to 
developers to try and minimize the performance impact as much as possible 
depending on the application.

Original comment by cwe...@cimaron.net on 16 Nov 2011 at 11:32