After shutting down the server, the new entity is saved
Observed/Actual behavior
After restarting the server, the entity is lost
Steps/models to reproduce
Switch region format to SECTORFILE
Start the server and generate some entities
Shut down the server to save the map
Restart the server, those entities are lost
Plugin and Datapack List
It's not their problem
Configuration files
Vine.yml
# Vine Abstract Configuration
# Vine Github: https://github.com/LevelTranic/Vine
# It is recommended to always keep the latest version, download it at https://tranic.one/downloads/vine
feature:
# If the player is blocked on the top of the player's head, he will not try to rebirth
# the player on the ceiling.
# This is suitable for those servers with ceilings.
disable-respawn-ceiling: true
# Try virtual threads. Once enabled, all explicit platform threads will
# be replaced with virtual threads as much as possible, which may have
# some adverse consequences. Please enable it with caution.
try-virtual-threads: true
vanilla-hopper: false
# Changes the seed from 64bit to 1024bit, this will strictly secure your seed,
# making it almost impossible to crack.
# Warning: You must delete existing maps to switch the state of the secure seed,
# and do not modify it during hot loading, otherwise the server will crash and
# cannot continue to load maps.
secure-seed: false
# Change all triangle distribution in Minecraft randomizers into uniform distribution
# With that edge cases are more likely to happen
flatten-triangular-distribution: false
disable-spark: false
zero-tick-plants: true
dont-save-entity:
# Disable save primed tnt on chunk unloads.
# Useful for redstone server, can prevent machine be exploded by TNT,
# when player disconnected caused by Internet issue.
primed-tnt: true
falling-block: true
cache-player-profile-result:
# Cache the player profile result on they first join.
# It's useful if Mojang's verification server is down.
enabled: true
# The timeout of the cache. Unit: Minutes.
timeout: 1440
region:
# Region Format: ANVIL (Default), LINEAR, SECTORFILE
# LINEAR: https://github.com/xymb-endcrystalme/LinearRegionFileFormatTools
# SECTORFILE: https://github.com/PaperMC/SectorTool/blob/master/SPECIFICATION.MD
# If you are not worried about disk capacity, please do not use Linear, it is still
# experimental and may cause data corruption.
format: SECTORFILE
# Only applicable to SECTORFILE, support list:
# "GZIP, ZLIB, NONE, LZ4, BROTLI, SNAPPY, ZSTD"
# Brotli is only available on TranicServer for Vine.
# There is currently no tool to convert it back to ANVIL. Enable with caution!
compression-format: ZSTD
# Only applicable to Linear, this is the compression level provided by ZSTD.
# The available range is 1-22. When the compression level exceeds 14,
# the CPU pressure, chunk refresh time and memory usage will increase significantly,
# and high compression levels have the risk of losing chunk data,
# so we will limit it to the range of 1-15 to avoid some simple problems.
compression-level: 1
# Only applicable to Linear, chunk refresh interval, default is 5 (seconds)
flush-frequency: 5
fix:
villagers-dont-release-memory: true
# Ensures correct destinations when travelling back and forth through Nether Portals in Multiplayer.
nether-portal: true
# Fixes some entities not bouncing on slime blocks and getting stuck
# Fixes: https://bugs.mojang.com/browse/MC-216985
incorrect-bounce-logic: true
# Fixes Explosions being able to destroy item frames in water
# Fixes: https://bugs.mojang.com/browse/MC-3697
explosion-breaks-item-frame-in-water: true
anvil-drop:
# This fix will attempt to prevent the bug in https://github.com/PaperMC/Folia/issues/217,
# it may cause some unexpected effects but should be harmless.
enabled: true
# Whether to print detailed information to the console when this issue is triggered
debug: false
optimize:
# Reduce acquire POI for stuck entities
acquire-poi-for-stuck-entity: 60
# May cause the inconsistent order of future compose tasks.
faster-structure-gen-future-sequencing: false
floating-point-positive: false
# If true, disables the frequent pathfinds done while already following a path
mob-re-pathfinding: true
noise-generation: true
# Whether to skip some raid checks.
# Enabling this will significantly reduce the server's performance.
skip-self-raid-check: false
load-chunks:
spawn-phantoms: true
activate-climbing-entities: true
zombie-search-and-destroy-turtle-egg:
# If true, optimizes the expensive searching done to find a turtle egg to crush, for zombies/husks, by default fully disabling it
enabled: false
# Percent chance to run for task: zombie seeking turtle eggs to destroy
percent-chance: 40
minecart:
# Enable this feature to handle large amount of stacked Minecart better.
# By skipping tick collisions to reduce expense getting entities list
# and bukkit event calls, useful for the anarchy server.
enabled: true
skipTickCount: 30
Expected behavior
After shutting down the server, the new entity is saved
Observed/Actual behavior
After restarting the server, the entity is lost
Steps/models to reproduce
Plugin and Datapack List
It's not their problem
Configuration files
Vine.yml
Vine version
Vine September Test 1.20.6-DEV-237f0fb
Other
No response