Open CortexPE opened 7 years ago
No regenerate/ and regen
You gonna have mob AI?
/regen Maybe... MobAI will be laggy but Maybe I'll add it soon... 😉
Redstone, API ignore, API support for old and new plugins, All 1.1 blocks for design only(as usefull as a cobblestone xD), Async chunk request. And most of all, anticheats xD And working enchant table.
Redstone would be laggy API Support, Fixed on the latest commit 1.1 blocks, Mk... ;) Async chunk request, hmm... maybe soon. Because, that requires a lot of stuff. AntiCheat, It's already added. (PMAntiCheat) EnchantTables... I can make them open but they won't work. Reason: MCPE Doesn't send EnchantTable packets anymore.
Adding gamerules would be great
I will ;)
add a way to disable water and lava flow.
add blocks. and more entity.
I hope all items in 1.1 are added
Add border
add all all monster and normal entities and also mob spawners
hoppers, anvils, and enchant tables
yo @daniktheboss can ye fix ebottles. $this->level and Position::getLevel() both returns null.
uh wtf... ill take a look
error plz
@CortexPE @daniktheboss Wow I see somthing xD, good going, also have any problems to add me in the org and repo? lol
I can add you to the repo (write access) if you've contributed a lot of things.
Release 1.1.2
@CortexPE Okay ;)
@daniel022302 , I Still can't. eBottles are still not fully fixed. Might need to re-write the class.
let me take a look
@CortexPE Everything seemed fine, idk why it doesn't work...maybe try getting level by $shootingEntity->getLevel()?
and level returning null at Player.php or ThrownExpBottle.php?
That's the problem.
Whenever I use $this->level
or $this->getLevel()
on XPOrb.php or Entity.php
(while using XPOrb to call it)
it returns null.
I already fixed the Level::addSound() on null error by using $target->getLevel()
($target is a Player)
I also tried hacks by using if($this->level instanceof Level)
but that just made "not" work at all.
Maybe at Entity.php constructor, edit the code $this->setLevel($level)
to $this->level = $level
...
hmm lemme try that after trying this out
nope Orbs doesnt spawn at all xD
so it's probably on Level::spawnXPOrb()
and XPOrb.php
@TheAz928 I tried
Maybe at Entity.php constructor, edit the code $this->setLevel($level) to $this->level = $level...
but nothing changed. It's still the same error.
Strange error, maybe something overrides $this->level by "null" on Entity.php @CortexPE
ikr
Btw, you should make a 32-bit beta branch also
Maybe... so I can also code on the 32Bit laptops my college's library has. Xd
Yeah xD
@CortexPE Any idea about this error? Btw I've made leverly support 32 bit, make a new branch so I can pr
turn on debugging mode so I can see which line is the culprit? xD
Add The End
Do Pots work?
Last time I tested it, yeah it does work. On Jul 20, 2017 10:03 AM, "Nid" notifications@github.com wrote:
Do Pots work?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/LeverylTeam/Leveryl/issues/3#issuecomment-316731796, or mute the thread https://github.com/notifications/unsubscribe-auth/AQ8IFLaBIuWgMiTV6kuP3CxtvzugL7aBks5sP2xJgaJpZM4N9MtC .
Xbox live auth?
I finished XBox Auth in https://github.com/LeverylTeam/Leveryl/commit/d45f10078ed1deb322c4a7478d7dd4a66e57081c
Yeah I just the open ssl extension and I can't find it lol
add option to make it always day or night
make mobs move
add option to disable block particle
Add option to toggle day night cycle to either force day or force night
dcc81e0
add the end'
Title says it all. Just need ideas for this "Advanced" Spoon.
Contributions are VERY welcome