Closed SimpleFish5655 closed 2 years ago
After further testing I couldn't find a way to keep the trade hub buildings in tribal holdings from getting destroyed when feudalizing, hence reverted the changes to spawn holdings in tribal counties
Hm I tested this and the building doesn't go away when feudalizing though the mod does put the trading post in the city of the county rather than the tribal holding which honestly makes more sense anyway.
Hm I tested this and the building doesn't go away when feudalizing
That's odd. In my earlier commits I proposed a change which made the trade building spawn directly in the tribal holding which then got destroyed / converted when feudalizing. I removed those changes from the latest commit - did you test using the latest commit? May be the reason why we saw different behaviors.
though the mod does put the trading post in the city of the county rather than the tribal holding which honestly makes more sense anyway.
Disagree with this for a few reasons:
Whoops, I'm not sure why this pull request got closed when I was just trying to sync your changes with my fork
Setting up missing trade hubs with global variables.