Leyart / aseprite

Automatically exported from code.google.com/p/aseprite
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Pixethello style spritesheet editor window #140

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What do you need to do?

Have a SpriteSheet mini editor window like the pixethello implementation. This 
could tackle issues 59,60,64 & 77.
Not to mention being extremely usefully and turn aseprite from a great app into 
a killer must have app!

How would you like to do it?

Easiest to explain this to giving you a link to a youtube video of pixethello.

http://www.youtube.com/watch?v=uMrA37ijXgY&feature=player_embedded

Its direct editing of a spritesheet makes creating tile-able sprite easy. 

Original issue reported on code.google.com by PassiveA...@gmail.com on 16 Jul 2012 at 10:48

GoogleCodeExporter commented 9 years ago
This is the idea that I've to create a tile set editor. You draw directly in 
the "level" (and tiles are updated automatically). PyxelEdit implements it too.

Original comment by davidcapello on 17 Jul 2012 at 11:32

GoogleCodeExporter commented 9 years ago
Great, sounds awesome. Keep up the good work.

Original comment by PassiveA...@gmail.com on 19 Jul 2012 at 8:48

GoogleCodeExporter commented 9 years ago

Original comment by davidcapello on 19 Jul 2012 at 8:55

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
How would you handle issues where you had tiles of various sizes (or multiples 
of a certain number at least) like a 32x32 tile that has a 32x16 piece of 
dressing that sits above it. Or even 32x32 and 16x16 tiles trying to cohabitate 
in the same map file?

Could it be possible to set a grid base size and then designate how large each 
piece should be as it is added to the atlas? For example setting the base to 
16x16 so a 32x16 tile would be 2 base units across and 1 base unit high?

I've tried using PyxelEdit for tile building and found this particular 
limitation quite frustrating as it prevented me from mixing in stepped tile 
sizes and forced me to think of everything in a very fixed and blocked way.

Original comment by gonz...@redknightgames.com on 3 Feb 2014 at 3:16

GoogleCodeExporter commented 9 years ago
Add made a video better explaining how this would work:
http://www.youtube.com/watch?v=thKeb6XLYlc

Original comment by PassiveA...@gmail.com on 6 Feb 2014 at 12:54

GoogleCodeExporter commented 9 years ago

Original comment by davidcapello on 10 Apr 2014 at 1:06

GoogleCodeExporter commented 9 years ago

Original comment by davidcapello on 10 Apr 2014 at 1:09