Leyart / aseprite

Automatically exported from code.google.com/p/aseprite
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Change default palette aseprite launches with #277

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What do you need to do?
In the game I'm working on, I've relegated all colors to the old NES palette. I 
have to load it every single time I launch the program. I've tried replacing 
default.col with an altered one. While i can load this palette with just a few 
clicks, I must do it for every file I create.

I expected changing default.col to do it, but since it did not, the boot 
palette must be baked in somewhere. I'd like to be able to change that to save 
myself a lot of time.

How would you like to do it?

Either by replacing default.col and having it matter, or having a field within 
the .ini to define which palette gets loaded on boot. If I've somehow missed 
how to accomplish this within the program already, I'd love to know.

Thanks for your time

Tom Smith, mtmbTomSmith@gmail.com

Original issue reported on code.google.com by Insomnia...@gmail.com on 24 Oct 2013 at 6:07

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GoogleCodeExporter commented 9 years ago
Fixed. There will be a "Palette > Load Palette" menu. If the option is used 
when there is no document, you will be able to change the default palette (and 
it will be persisted over time).

It'll be included in the next release.

Original comment by davidcapello on 15 Nov 2013 at 8:02