What steps will reproduce the problem?
1. Make a sprite, preferably at low-res (<32x32)
2. Increase the sprite size by 300%
What is the expected output? What do you see instead?
According to expectations, each pixel should now be 3x3, but instead you get
oddities like 2x3 columns or 3x2 rows.
Oddly enough, enlarging the canvas to three times its size, selecting the
sprite, and scaling it to match the new canvas size does work without problem.
What version of the product are you using? On what operating system?
0.9.5
Original issue reported on code.google.com by ergba...@gmail.com on 18 Dec 2013 at 2:19
Original issue reported on code.google.com by
ergba...@gmail.com
on 18 Dec 2013 at 2:19