Leyart / aseprite

Automatically exported from code.google.com/p/aseprite
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Poor upscaling at 300% #302

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Make a sprite, preferably at low-res (<32x32)
2. Increase the sprite size by 300%

What is the expected output? What do you see instead?

According to expectations, each pixel should now be 3x3, but instead you get 
oddities like 2x3 columns or 3x2 rows. 

Oddly enough, enlarging the canvas to three times its size, selecting the 
sprite, and scaling it to match the new canvas size does work without problem.

What version of the product are you using? On what operating system?
0.9.5

Original issue reported on code.google.com by ergba...@gmail.com on 18 Dec 2013 at 2:19

GoogleCodeExporter commented 9 years ago
Duplicate of issue 295.

There is a pending pull request which fixes this issue.

Original comment by DocHoncho@gmail.com on 18 Dec 2013 at 3:27