The zoom limit in aseprite can feel a bit limiting sometimes. While I
understand it is likely entirely intentional, when images that are bigger than
the current allowed screen-fit level (I guess you'd call it?) are loaded in,
they get cut off DRAMATICALLY. Even 500x500 sprites have trouble being seen.
Is there a way for you guys to maybe de-limit how far out you can zoom? I use
this program almost exclusively for my art due to how it handles colors, and
having it be able to handle bigger images would help a lot for some of the
bigger bg pieces I am planning for a game I'm doing work on.
I searched for this before posting, but if it HAS been posted and I missed it,
feel free to point me at that thread.
Thanks in advance!
Original issue reported on code.google.com by maniacal...@gmail.com on 7 Apr 2014 at 9:32
Original issue reported on code.google.com by
maniacal...@gmail.com
on 7 Apr 2014 at 9:32