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Hey, I make homebrew NES games so of course I gotta comment here. There isn't
really such thing as a perfect RGB palette for NES for technical reasons. For
what my opinion is worth, YY-CHR's palette actually isn't close either, though.
I made this image a while ago to show the woes of trying to create NES
graphics: http://i.imgur.com/X0WVoCN.png That's an identical scene from a quick
rom I made in a bunch of different emulators. (Credit where credit is due. The
graphics themselves are adapted from a mockup by ptoing that can be found here:
http://www.pixeljoint.com/pixelart/80652.htm)I could also take a picture of
this same scene on my TV on a real NES and it'd still be different...
Anyway, if recommendations are being made I recommend this palette:
http://bisqwit.iki.fi/utils/nespalette.php
Here is a topic of the work that went into the palette generator to make it as
accurate as possible: http://forums.nesdev.com/viewtopic.php?f=3&t=8209
The colors it generates by default are the closest to what my actual NES
displays on most TVs I've tried it on. There are eight palettes because the NES
has 3 bits that control which colors (R, G, or B) are "emphasized" in the
palette. The top is nothing emphasized as most games have it. (Which is all
that should be included in the palette, or people will mix colors from
differently emphasized palettes.) This is the palette I use to make graphics
for my homebrew games, and even though it's the most accurate I've found, I
still sometimes choose colors and then see how different they look on the
actual console and every emulator... That's the road. Then, NES in PAL regions
has a much brighter and saturated palette. You can't win.
Anyway, that was quite a rant. TL;DR: Dude who makes NES homebrew recommends
this one: http://bisqwit.iki.fi/utils/nespalette.php
Original comment by kirby...@gmail.com
on 11 Jun 2014 at 1:21
And I accidentally deleted my "woes of trying to create NES graphics" image.
Here's a mirror: http://i.imgur.com/Gnvj4bN.png And now I'll shut up.
Original comment by kirby...@gmail.com
on 11 Jun 2014 at 1:33
Ah, yes! I've heard of that palette generator! I've actually used it myself
(default settings) and I think it's way better than most NES palettes out
there. It'd be my second recommendation based on just "looking good", but it'd
be my first recommendation as far as balancing authenticity and "looking good".
I think that'd be a great one to choose. I think that palette, balanced on it's
side like my palette setup, would be perfect for ASEprite.
Original comment by DragonDe...@gmail.com
on 11 Jun 2014 at 2:06
Hi there! Thanks for the discussion here. I have to say that I would like to
include the DragonDePlatino's NES.gpl as an replacement for the current NES
palette.
I didn't know about that palette generator, but if you people think that other
palette for NES should be included (e.g. the generator with default settings),
I'm open to include other .gpl files too.
Original comment by davidcapello
on 5 Aug 2014 at 11:36
Here's the palette generator's for good measure.
Original comment by kirby...@gmail.com
on 6 Aug 2014 at 10:01
Attachments:
Thanks to both of you!
Commit:
https://github.com/aseprite/aseprite/commit/d74944c8859641c13bff606ab31280ee2950
53a4
Original comment by davidcapello
on 6 Aug 2014 at 11:58
Original issue reported on code.google.com by
DragonDe...@gmail.com
on 10 Jun 2014 at 10:39Attachments: