LeylaKhaleghi / MuViHand

MuViHand Dataset
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How to Get Locations of the Hand Joints? #3

Closed sysu19351017 closed 1 year ago

sysu19351017 commented 2 years ago

It‘s quite cool to build a dataset in this way! I’m very interested in your work.

Now I’m trying to build a dataset according to the way mentioned in your paper “Multi-View Video-Based 3D Hand Pose Estimation”, but I’ve encountered the following problems. I hope I can get your help. I can’t get the 2D & 3D locations of the hand joints in Blender. I wonder how you achieved this in your research, which is not described in detail in the paper. Did you use a script from Blender or something else?

Thanks in advanced!

LeylaKhaleghi commented 2 years ago

yes, you can access the bone position in a blender (3D word coordinate), and if you have the camera matrix, you can have the 3D camera coordinate and 2D location. I barely remember how I coded two years ago, but maybe using the link here, you can get an idea of how I coded then. This forum has all the hints I remember finding.

https://blender.stackexchange.com/questions/15353/get-the-location-in-world-coordinates-of-a-bones-head-and-tail-while-in-pose-mo

sysu19351017 commented 1 year ago

Thanks so much! I'll check the forum and have a try.