LiEnby / NoPspEmuDrm

Bypass DRM Check in PspEmu on PSVita
GNU General Public License v3.0
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Issues running DJMax Portable 3 #19

Open jomkingal opened 8 months ago

jomkingal commented 8 months ago

Steps to recreate:

Please advise. Thanks for the work Li!

LiEnby commented 8 months ago

someone else said the same thing here #18 but apparently it worked fine on their PS TV? also i have never seen PSPEmu throwing an error before outside of POPs mode so thats interesting.

just tried it myself and it works fine ?

i found it seems its always had problems way back even in TN-V days .. https://wololo.net/talk/viewtopic.php?t=36367

LiEnby commented 8 months ago

according to this NEOGAF thread the same thing is happening even with the game brought from PSN .. https://www.neogaf.com/threads/playstation-network-thread-october-2015.1118838/post-181870544 back in 2015, what the hell is going on, why does it work fine for me

-- according to rivet the error means the following

Short code C1-2858-3 -> 0x80010089 Facility : SCE_ERROR_FACILITY_ERRNO (ERRNO facility) Error code : SCE_ERROR_ERRNO_ECASECLASH Error description : Filename exists with different case Fatal : No

but rivet isnt always accurate for pspemu stuff.

can i ask like- what firmware version are you on ?

jomkingal commented 8 months ago

I am currently on 3.65 Enso. Weird because it runs in Adrenaline. I am only trying with this plugin because of the audio sync issues with some songs in game. I wonder if any of my other plugins are interfering with it. I’ll check if others games are having the same error later. I only tried this game so far.

Thanks again!

LiEnby commented 8 months ago

so i asked acid_snake about this, and he said that it might be some weird thing with read speeds, like if your able to read files too quickly it'll crash or something? like apparently PPSSPP for example, has code to reads the data slower when running this game.

I was running the game off a SD2Vita, with a class 10 A1 SDXC memory card, though i was looking into this earlier for flashcarts, and the vita doesn't actually support running this at full speed. it either caps out at the 'default speed' or the 'high speed' image

what are you running the game off of

jomkingal commented 8 months ago

I use the Funturbo SD2Vita with a same class 10 A1 SDXC, Sandisk Ultra to be more specific. I also use YAMT with it too.