Closed ghost closed 4 years ago
Its mapped to the mouse with basically no customization
Which means it would only be useful as a cursor.
Thats just how YoYoGames did it- there isnt anything i can do about it
In theroy you can use it for more than just a cursor- think minecraft- they use just the cursor to look around- by constantly setting the mouse back to one position and seeing how far it moved from that position on each frame you can mimick a 'joystick'
and in theroy you can do this on GM too-
you have window_mouse_set(x,y)
and window_mouse_get_y()
window_mouse_get_x()
so you could try do somthing simular
no idea if these functions work on PSP though.
Thats just how YoYoGames did it- there isnt anything i can do about it
In theroy you can use it for more than just a cursor- think minecraft- they use just the cursor to look around- by constantly setting the mouse back to one position and seeing how far it moved from that position on each frame you can mimick a 'joystick'
and in theroy you can do this on GM too- you have
window_mouse_set(x,y)
andwindow_mouse_get_y()
window_mouse_get_x()
so you could try do somthing simularno idea if these functions work on PSP though.
Yeah I attempted your theory earlier after your first reply and it did work on PC but on the PSP when I used draw_self() it didn't boot so I didn't find out if it worked on there. I gave up on it after that.
i remember when we first tried it out we couldnt get draw_self()
to work wasnt aware even with the correct fixes made to the .psp builder it still doesnt..
anyway draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,image_yscale,image_angle,image_blend,image_alpha)
is the same as draw_self()
this is all just limitations of the PSP GameMaker 8.1 runner anyway- all i can fix is file format issues .. if you want a more complete verison of gamemaker on a portable console maybe look into the PSVita xD
i remember when we first tried it out we couldnt get
draw_self()
to work wasnt aware even with the correct fixes made to the .psp builder it still doesnt..anyway
draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,image_yscale,image_angle,image_blend,image_alpha)
is the same asdraw_self()
this is all just limitations of the PSP GameMaker 8.1 runner anyway- all i can fix is file format issues .. if you want a more complete verison of gamemaker on a portable console maybe look into the PSVita xD
I sold my Vita a couple years ago which is why I'm messing with this instead. Can't really justify buying another one just for messing with GameMaker on it although it is tempting lol.
Any support for the PSP's joystick?