doubles are computationally expensive and most embbeded devices don't have hardware for such computations hurting performance and size, we should use floats
realistically, the only place using double is the average time, which doesn't need that kind of precision anyway?
doubles are computationally expensive and most embbeded devices don't have hardware for such computations hurting performance and size, we should use floats
realistically, the only place using double is the average time, which doesn't need that kind of precision anyway?