"As a player, I want procedural tile generation in a crossroad game to ensure endless and unpredictable road layouts for a constantly engaging experience."
Description:
Describe the feature you'd like to see added.
This issue addresses the need to manage a series of tile generators in such a way they generate either a "free" or "blocked" tile, ensuring there is always a free route from the top of the screen to the bottom.
If an algorithmic approach to this is not effective then a template based approach to level generation will be explored.
Use Case:
Outline the use case and/or provide a user story.
Description:
Describe the feature you'd like to see added.