I've worked a bit on getting the new player and crow functioning in the BoundaryTestScene as I figure that is likely to be the basis for our main scene.
Current Features:
New player prefab used (with PlayerController script added)
Player tag added to entire Player prefab for catchup/gameover triggers
Added to GameManager to Start and Stop crow spawning
Added CrowManager to scene
Removed CrowManager start being used to control initial crow spawning and moved to game manager entirely (was causing issue where the crow was technically being moved twice so would despawn in half the time)
Current issues:
When the player enters the 'Catchup' trigger area, the crows speed does not in any way increase to match the faster moving ground. This results in a slightly jittery movement of the crow when it appears to only move a little/almost lock in place. I am unsure how to modify my speed calculations to accurately reflect this potential change in game speed. Might need some help getting this fixed if it is too jarring
I've worked a bit on getting the new player and crow functioning in the
BoundaryTestScene
as I figure that is likely to be the basis for our main scene.Current Features:
Current issues: