LiamMcKenzie / ScaredKrow

ScaredKrow is a game made for the third year "ID737001 Game Development" paper at Otago Polytechnic
MIT License
2 stars 2 forks source link

Merge Scenes #45

Closed LiamMcKenzie closed 5 months ago

JohnathanGlasgow commented 5 months ago

The sfx are great. To get the 'Main Scene real' working, 'Player (MODULE)' needs to be linked to Player Prefab in GameManager, 'Pickup Box' needs to be linked to Pickup Prefab in TileManager, and the ModuleManager prefab needs to be added to the hierarchy.

JohnathanGlasgow commented 5 months ago

All the assets look really good. I really like the randomised grass. I think the water and lilypad movement from the earlier versions would still be good though. The only really major issue is that subsequent out of bounds resets have gotten bugged out somehow. I haven't had a look at it, but it could be the gameover menu timeout coroutine.