Closed JohnathanGlasgow closed 5 months ago
Currently the particle effect wont play when the player is killed
In PlayerController.cs
hayParticles.Play();
should be changed to:
ParticleSystem instantiatedParticles = Instantiate(hayParticles, transform.position, Quaternion.Euler(90, 0, 0));
instantiatedParticles.Play();
This is the final version of the game that combines the design teams additions and a couple of small changes made by BIT team.