LiamMcKenzie / ScaredKrow

ScaredKrow is a game made for the third year "ID737001 Game Development" paper at Otago Polytechnic
MIT License
2 stars 2 forks source link

Design team #55

Closed JohnathanGlasgow closed 5 months ago

JohnathanGlasgow commented 5 months ago

This is the final version of the game that combines the design teams additions and a couple of small changes made by BIT team.

LiamMcKenzie commented 5 months ago

Currently the particle effect wont play when the player is killed In PlayerController.cs hayParticles.Play();

should be changed to:

ParticleSystem instantiatedParticles = Instantiate(hayParticles, transform.position, Quaternion.Euler(90, 0, 0));

instantiatedParticles.Play();