Simple fix that allows GroupActorGrain and UserActorGrain to actually persist when the state has been modified from the default. This was motivated by observations that Groups would lose their membership after stitting idle long enough for the grain to be deactivated and evicted.
Simple fix that allows GroupActorGrain and UserActorGrain to actually persist when the state has been modified from the default. This was motivated by observations that Groups would lose their membership after stitting idle long enough for the grain to be deactivated and evicted.